AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jul 24, 2014@ZwPBerserk
allowMovement: true # so they can walk
allowedMovementRadius: 3 # how far can they go i set 3 blocks on each direction
allowChat: false # this will set to false so they can not chat
and they are only allow to do authme commands till login allowCommands: - /login - /register - /l - /reg - /passpartu - /email - /captcha the allowcommands dosent need modifications is default
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Posted Jul 24, 2014@Roman_Jefimow
i got my email working frist of all mailAccount: survivalcitycraft should be i believe mailAccount: survivalcitycraft@domain.com later the mailText: Test should have '' like this mailText: 'Test' and the way i get the email feature working was downloading http://repository-authme.forge.cloudbees.com/snapshot/fr/xephi/authme/AuthMe/AuthMe/3.4/AuthMe-3.4.jar is located in maven repostery link up in this page go to fr and thats the link you remove the other auth.jar on plugins folder and put this one AuthMe-3.4.jar i tested with bukkit 1.7.9 R0.2 and spigot 1.7.10 in bukkit works great with sql and email send email temp password to email and everything configure the config.yml here is a important part of config.yml registration: enabled: true messageInterval: 15 force: true enableEmailRegistrationSystem: true doubleEmailCheck: false forceKickAfterRegister: false forceLoginAfterRegister: false unrestrictions: UnrestrictedName: [] messagesLanguage: es #i put spanish you can select en for english
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Posted Jul 23, 2014Which settings should i enable to get:
Unregistered players cannot do commands or chat except walking?
And when they are registered they can do everything like normal.
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Posted Jul 19, 2014Can i use version 3.4 on Bukkit 1.7.9 / 1.7.10 or it is a risky for security account?
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Posted Jul 16, 2014How do I disable the unLoggedInGroup?
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Posted Jul 16, 2014@mbcx2
Bukkit shouldn't do that.
There's a line between playing for free and paying but sometimes needing to change nick.
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Posted Jul 16, 2014hi there, error at email registration:
Using craftbukkit 1.7.9-R0.2 (Build #03092) (latest beta build 16.07.2014)
in my config.yml:
The * is censored by myself.
Same errors with gmail smtp "setup" or gmail registration.
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Posted Jul 16, 2014@rautamiekka
You shouldn't say that, you also shouldn't play Minecraft for free!
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Posted Jul 15, 2014@eprimex
Ok cool then i can use it. Well, i have a 200 slots server but its never near 100 players at the same time :P
Is there anything i should do to convert usernames to uuid's ?
And how can i convert my authme mysql to the auth.db file? I can't find it anywhere.
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Posted Jul 15, 2014@ZwPBerserk
it would cache users&passwords from database so it doesn't have to load from there and save back right away. If your server isn't over 100 slot then it shouldn't be problem
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Posted Jul 15, 2014@eprimex
Thanks for replying.
But what is caching good for? :P
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Posted Jul 15, 2014Some features of the plugin seems to break the submitting guidelines http://wiki.bukkit.org/BukkitDev:Project_Submission_Guidelines#Offline_mode One example is The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join. I encourage you not to use this on cracked servers and more on real online servers which has that register feature optional.
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Posted Jul 15, 2014@ZwPBerserk
Caching is broken on 1.7.9&authme 3.4
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Posted Jul 15, 2014Is the latest Authme build good enough to work on a 1.7.9 server?
Im actually only waiting on authme before i can switch from 1.7.5 to 1.7.9.
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Posted Jul 15, 2014and why are people getting registered and after a while theyr passwords get changed again
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Posted Jul 14, 2014well explain me as well, how people can hack each other accounts even tho they have secure passwords, i don't understand it happends a lot :/
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Posted Jul 14, 2014@GoldenEagle1995
I smell "i have no fucking idea what i'm doing" here
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Posted Jul 14, 2014@GoldenEagle1995
Ha, we've had AuthMe for ages on MySQL taking 5.5MB data itself and 368KB for indeces, without issues, so whatever problem you have I'm clueless about.
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Posted Jul 14, 2014authme is soo glitched, i reach like 5mb database, it always reset the damn thing, now for some reason a few members are registered but theyr passwords don't work, people getting hacked all the time, this plugin sucks, I didn't change yet because it is a big risk to change with such a big file
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Posted Jul 14, 2014Hi, I want to make a login server bungeecord that when performing the password, or redirected to the main server, my concern is the following, when I ask Authme of éxéctuer a bungeecord command that does not work. Do you know why there's there a solution to this problem Thank you in advance