AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jul 11, 2014Getting this Error lately after no reason =/ : http://pastebin.com/pTny2aa2 Not sure what it does tbh.
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Posted Jul 10, 2014When 1.7.9 update?
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Posted Jul 10, 2014@Darthmineboy
Thank you. I honestly couldn't find it =/
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Posted Jul 10, 2014@meteostrike3
Multiverse first spawn? Anyway, /authme setfirstspawn
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Posted Jul 10, 2014How is there a way to setspawn with AuthMe? the issue is because sometimes when people join for the first time and do not register on time, they get teleported into the abyss, and just die fast. Also when they die, they still remain there. I have no idea why. If i use /spawn i can go to spawn just fine.
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Posted Jul 9, 2014@FabioZumbi12
I would love to have a joomla integration I don't know why it isn't implemented.
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Posted Jul 8, 2014maxLoginPerIp: maxJoinPerIp:
Doesn't work. Regardless of what you set it to, it doesn;t allow more than 1 user to join.
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Posted Jul 8, 2014I forgot...
Can you add some options to create Groups for Joomla? In Joomla, when a new player register, he is not go to default group because is not created... the groups for players(on Joomla) is stored in other table, see an example:
Thank You!!
Forgot this i mentioned in before, if you (or anyone) helpme to use Joomla authentication on Joomla 3.3.1. the hash JOOMLA is not working :/
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Posted Jul 8, 2014How i use ForceCommandsAsConsole whit player?
__ Editing: Is whit %p
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Posted Jul 7, 2014-
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Posted Jul 6, 2014@SteviemonPlays
Yes.
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Posted Jul 6, 2014Does this work on a Cracked server?
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Posted Jul 5, 2014Is there any API to developers? so i can listen for the "PlayerLoginEvent" ( when player sucefully login or register )?
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Posted Jul 4, 2014@adrian17122002
You mean translate. I'm sure there's nothing wrong with that, but just make a ticket.
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Posted Jul 4, 2014is it posible allow users to use all commands before login ?
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Posted Jul 4, 2014may i transfer your plugin to chinese???
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Posted Jul 4, 2014@Fwilip
config
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Posted Jul 4, 2014People can't join my server when they both have the same ip! Help! I looked how i needed to do it and i set the maxregperip: 10 and maxloginperip: 10 Pleasseee help meee
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Posted Jul 2, 2014Hey there is some bug with the plugin when i stop one of my servers from the network people get kicked to hub, then they lose connection after that they try to login and it kicks them with the message same nick is already playing, and then for some users it spams the console with like 20 of the same message, after that everyone crashes,and then the entire network must be restarted, authme is giving me a 3% on timings
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Posted Jul 2, 2014@TheKnight787
Make your own plugin then and stop whining :)