AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 5, 2012So, whats about an Command, to bypass max registration allowed per ip?
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Posted Mar 5, 2012@BioBG
that error mean that u have Wrong Craftbukkit version.
@Jek29
u are trying to use /authme reload or /reload? and pls write all words in English, even if my English Skill is very low.
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Posted Mar 5, 2012@atasheep You must be blind sir?
CB 1.2.3 Development Build - http://adf.ly/5xaig
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Posted Mar 5, 2012Please! update the plugin for 1.2.3 and the bukkit's new code!
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Posted Mar 5, 2012@BioGB What CB version are you using? And what Vault version you have?
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Posted Mar 5, 2012After login
http://pastie.org/3525388
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Posted Mar 5, 2012@Jek29 If you have problem with AuthMe not saving your login/register timeout then don't use the "reload" command. Rather use "stop" and then start up the server again.
or
Make changes to the config.yml for AuthMe, then do in console "authme reload" or in-game "/authme reload" and then in console reload or in-game "reload"
@BioBG Owner forgot to change the version number for B2 - Just download again http://adf.ly/5xaig The version should be changed.
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Posted Mar 5, 201213:56:36 [INFO] [AuthMe] Loading AuthMe v2.6.3b1. 13:56:36 [INFO] [AuthMe] Loading Configuration File... 13:56:36 [INFO] [AuthMe] Merge new Options.. 13:56:36 [INFO] [AuthMe] MySQL driver loaded 13:56:36 [INFO] [AuthMe] Connection pool ready 13:56:36 [INFO] [AuthMe] MySQL Setup finished 13:56:36 [INFO] [AuthMe] Authme 2.6.3b1 enabled
Dev: | 2.6.3b2
?! is this b1 or b2 ?
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Posted Mar 5, 2012@deleted_7554077
I reboot all plug-ins a command reload, not from a game chat, and from the server console.
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Posted Mar 5, 2012@Jek29 No idea what you just said but i'll give you some advice.
AuthMe reload commands for 2.6.2 are still working:
In-game - /authme reload (reloads configuration)
Console - authme reload (reloads configuration)
The decision on whether to keep the reload command for authme is not clear yet.
And for the login/register time out, you can set that in the config
restrictions:
timeout: 30 (in seconds)
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Posted Mar 5, 2012-
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Posted Mar 4, 2012@letsmine
hey, unloggedInGroup is very high secure level, some plugins has kick bypass protection, so in this way all account is protected at login, thats the only reasons, u would permission on join? thare is yet that options :) add vanish permissions on OnjoinPermissionsCheck, i did the same, for my admins, AuthMe simply check if in your main group u have that permissions, than add it temporany even if u arent logged in, hope that can help u.
@Jek29
AuthMe didnt support /reload command yet.
@antagonistxx
i havent understand where is the bug? /authme register has to work in that wat, beacuse it is and admin command, and i hope that admin put attention on what they do..
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Posted Mar 4, 2012@Sejsel
choose it from recent files at right upper side :)
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Posted Mar 4, 2012Hi there, can you please link me to old dev builds, please? I need one for 1.1-R4..
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Posted Mar 4, 2012@antagonistxx
I have this too. I'm pretty confident in my ability to set up a server, so I think we're good there.
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Posted Mar 4, 2012Hi; I hope this isn't an ignorant question.
I have not integrated this with my forums. I upgraded to 1.2.3, everything seems to work just fine except for registering new users.
Strangely it seems that from the server console using the admin command to register users myself via /authme register [playername] [pass] works absolutely fine.
Is this because it's still in dev, or have i not configured something properly? Thanks in advance
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Posted Mar 4, 2012-
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Posted Mar 4, 2012Could you maybe add an ingame command to reset Registrations per IP?
And: What about Vanish onJoin, only Admins should be able to do this, but they cant because of notloggedingroup (I have disabled it now, but thats not the sense of it, isnt it)
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Posted Mar 4, 2012@Azaell666
what does it mean? forum has hiw own registration.. that if u have vbullettin, phpbb or in the future smf u can link with AuthMe registration.
Different is if u mean Web site Registration for AuthMe, that can be done with a bit of php esperience..
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Posted Mar 4, 2012can u give .php file for forum registration?