AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 2, 2014Xephi59, sorry please, but you didn't helped me out with my problem. Im about autopurge, watch 3-5 page,there is comments from me
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Posted Feb 28, 2014@Dutch1ee
Oh okay... hope we got a solution for this... Ingame registration is important :)
Greets
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Posted Feb 28, 2014Hi can you help me please ? It sais to the new players that they have a name that is already used ... :( Logs : http://pastebin.com/tdq30nde My config : http://pastebin.com/UfYqkc6z Thanks
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Posted Feb 28, 2014@F4ith93
Same problem here, only I have it with the PHPBB hash
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Posted Feb 28, 2014Hello. Would it be possible to add some kind of trigger for mysql that will keep players log on status. That way we can allow players to connect to a sister server without having to log in again. It would be amazing if you could do this.
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Posted Feb 26, 2014@Xephi59
Yes, I do have vault, but I dont use it's permissions or anything.
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Posted Feb 26, 2014very usefull and nice plugin.... but i have one small problem...
when I activate ProtectInventoryBeforeLogIn with renamed items, and i restart the server, I lose the object names... :(
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Posted Feb 26, 2014just getting error when i try the command /authme unregister i got OP and permission for that.. dont get any error log in the console.
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Posted Feb 26, 2014Hey,
I have a problem with Authme and Joomla. I use MYSQL With JOOMLA as Hash in the config, new Users cannot /register correctly. The users got an Error like "Please contact an Admin" and the console says:
http://pastebin.com/Ye8xQYAq
Column "password" with varchar(100), utf8_general_ci
When I change the HASH to another Hash like SHA256, then the new Users can register successfully, but I need the Joomla Hash.
Config: http://pastebin.com/BDHXAKYM
Do you have any solution for this?
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Posted Feb 26, 2014@ch0xy
Look your pm's :)
@InsomniaCraft
Do you use Vault too ?
@KingOfHunting
GeoIP is a tool for getting land, countries, by IP, that allow the AntiBot feature to work and the display of countrie in the welcome message
Xephi
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Posted Feb 26, 2014@ha11oga11o
I don't want my users to have to download something to lock their ip to the server's db. That is way too much effort to have every user to go through.
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Posted Feb 25, 2014@InsomniaCraft
I have the same problem... I think it's PEX problem... Hope they fix it soon.
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Posted Feb 25, 2014@ch0xy
Im using this and works fine
http://dev.bukkit.org/bukkit-plugins/iplock-lock-your-account-dynamic/
Cheers :)
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Posted Feb 24, 2014@ha11oga11o
Oh no I mean that it would not ask any player for a password or to register ingame unless they have the permission. I have been looking for a plugin to get extra security on our server to give a second login step for staff or players that have the permission for it.
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Posted Feb 24, 2014@ch0xy
For that AuthMe should have access to Mojang accounts database, right?
I dont see how it will be implemented at all, they never give access to it.
Cheers :)
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Posted Feb 23, 2014Quick question. I am running: 'AuthMe - 3.2 - WITHOUT Log4J SUPPORT - 1.6.4 and lower ! for CB 1.6.4-R2.0 Jan 07, 2014'
I was wondering if there is a way to make it so the plugin only works for certain players and does not ask every player to register but still asks players to login if they have an account or the permissions set up.
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Posted Feb 23, 2014Not sure why this is happening, it never used to happen but when a player joins the server for the first time and they register, they have no permissions until the relog.
I'm using the latest dev build, on the latest dev spigot, and pex.
I've tried different variation of configuration options, and nothing seemed to have solved it.
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Posted Feb 23, 2014@KingOfHunting
Its database from which plugin can ban certain countries. I think something similar has Essentials. It broadcast players residence resolved by IP.
But in this case i think its used to block IP range, or entire countries.
Cheers :)
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Posted Feb 23, 2014So.. Can anyone tell me what GeoIP is for? Thanks
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Posted Feb 23, 2014Hello, can you update configuration page? And can you add option - show Joined the game after login? That would be extremely helpful.