AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Feb 17, 2014@cocoman37
It would be nice, but only if this kind of feature could be enabled or disabled in config file...
Anyway I don't thing that's possible to recognize if somebody used original launcher, or cracked one....
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Posted Feb 17, 2014Hey,
I recently deleted all the files in my server folder for a full server reset. After that I simply put in the .jar file and let it generate my server files, installed all my plugins and all. My server works correctly and all but... since I did this some players can not register. First the plugin tells them to /register password confirmpassword and when the player does this it tells them they are already registered. I reinstalled the plugin and now those players can register, but some who were able to register now can't. Please tell me what to do, or fix this in an update because Authme is essential to my server since it is cracked. And if I have to make my server premium only I will be letting down several dozens of people.
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Posted Feb 16, 2014-
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Posted Feb 16, 2014Hello, Can you add a possibility to minecraft premium account to bypass /register and /login ?
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Posted Feb 16, 2014Hi Xephi59,
How to integrate with my phpbb forum?
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Posted Feb 15, 2014Found a problem
Using Spigot 1.6.2- 1101 and Authme 3.3.2
I used to use 3.1.1 and i updated it to 3.3.2. Old players are all fine. But new guys cant register. After used /register password. The plugin told them to login. when them try to log in. The plugin told them they havnt registered.
Any Fixes?
EDIT: After I reloaded this plugin by plugman it seems to work. I notice that only some of players have this problem. Other guys can register correctly.
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Posted Feb 15, 2014@timgeel
What he said:
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Posted Feb 15, 2014I have some strange problem - sometimes login time limit is sped up and for example instead of 30 seconds users have like 5-6 to login. It happens from time to time, today it happened 3 times but sometime it doesn't happen for 3 days. No errors in logs.
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Posted Feb 14, 2014Hi I have a problem is that whenever some use special characters like "ñ" or "é" looks something like Â, how can i fix it? Sorry for my bad English
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Posted Feb 14, 2014Thanks for update, i think i have less errors.
can you take a look at those from my yesterday log ?
versions :
version git-Spigot-1304 (MC: 1.7.2) (Implementing API version 1.7.2-R0.3-SNAPSHOT)
[AuthMe] Loading AuthMe v3.3.2
errors :
http://pastebin.com/SSNW1ZQ4
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Posted Feb 12, 2014@X00LA
Same issue, that problem happens when u configure the email part. Concerning the content of the mail. If you just leave that as it is and configure the rest, it will not bug out.
Cheers,
Darthmineboy
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Posted Feb 12, 2014Can someone please explain me how I add website integration? I don't understand how/where to add these codes.
I am currently using PHPBB but I can change to whatever is needed.
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Posted Feb 11, 2014In the latest version, the caching system is totally broken, making my server totally freezing cause mySQL isn't fast enough.
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Posted Feb 11, 2014Is there a way to force players to add an email without using the email system?
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Posted Feb 10, 2014Authme reloaded is just stupid to set up spawn. I have remove essentials spawn and use multiverse core to do spawn and setup spawn with authme (same location) and now what it does it's some players spawn on some strange location idk how or why... Annoying. Spawn is in world... Please just remove /spawn for authme... Or add option to disable it... Because that plugin and spawn is not working...
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Posted Feb 10, 2014It's me again! ;-)
After a couple hours of sleep (36 hours without not good to do such things) I searched the config.yml and the log for the errors. I found one in line 129. It's the mailSenderName: 'Registrierung RPG Server' I don't know whta is the error, but I changed it to 'Registrierung auf dem RPG Server' and now it works! No clue that something was wrong because, but now there's no Errors.
Regards
X00LA
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Posted Feb 10, 2014Authme First Spawn Point Issue (Ping)
Using Authme 3.3.2 Spigot #1312
My first spawn for players is not the default world. I am using a world created by Multiverse-Core called "city" as the first spawn. The spaw point is set my Essentials, and is called "newbies".
When a player joins the server for the first time he is teleported to this "newbeis" spawn point as he should. But after he logs in or registers (I have disabed register because users register at my website) he is teleported to the previous location which is the spawnpoint of the default world.
So a check should be added to disable no-move before login if the player has joined the first time. But a viser thing to do is to add a "/authme setfirstspawn" command. This way we can teleport a player to this point if the column "lastlogin" in MySQL is "null".
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Posted Feb 10, 2014Hi,
I downloaded the plugin today and (Ver. 3.3.2) and installed it on my server. I configured the config.yml and copy it to my server. This is my config.yml
After the restart I tryed to register and login, but no chance. I opened the config again and see this:
I hope anyone has an answer for this and can help me.
Regards
X00LA
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Posted Feb 9, 2014I changed the URL logically, now you can download the new .jar here:
http://dev.bukkit.org/bukkit-plugins/authme-reloaded/files/60-auth-me-3-3-2/
Is it the new version fix the "An internal error occurred while attempting to perform this command" error while /login ?
In pleasure to read you.
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Posted Feb 9, 2014@Xephi59
Where i can download it?
Can you add delay for first register/login message when join?