AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
-
View User Profile
-
Send Message
Posted Feb 6, 2014What problem is this? Can someone tell me? http://pastebin.com/rQ9Z7WZ3
-
View User Profile
-
Send Message
Posted Feb 6, 2014@soonguun201
Go to spigot.yml in your server files and change BungeeCord to true, also set ip_forward to true
-
View User Profile
-
Send Message
Posted Feb 5, 2014Can use a bungee cord. The problem is that the user will connect to the server computer's IP. How each of the IP to be connected is right? Authme count BungeeCord setting
-
View User Profile
-
Send Message
Posted Feb 5, 2014@stgram
Im getting the same error so what build should i use from Spigot/Bukkit ?
-
View User Profile
-
Send Message
Posted Feb 5, 2014@minecraft7net @Darthmineboy
@Xephi59
Error on some of the latest Spigot builds and latest dev build of AuthMe.
-
View User Profile
-
Send Message
Posted Feb 5, 2014@minecraft7net
I am getting the same error :C
-
View User Profile
-
Send Message
Posted Feb 5, 2014error :
http://pastebin.com/gUeCgdCt
-
View User Profile
-
Send Message
Posted Feb 4, 2014Hi,
today i switched from flat file to MySQL - everything OK and switched from single server to Bunge (3 server network) works witch Session - one time login - this was with migration from version AuthMe v2.7.12 to AuthMe v3.3.1.
it works, but on one server i found those errors :
[AuthMe] Task #48 for AuthMe v3.3.1 generated an exception
http://pastebin.com/MJ8XMFNP
is it something serious ? :)
Spigot version : CraftBukkit version git-Spigot-1303 (MC: 1.7.2) (Implementing API version 1.7.2-R0.3-SNAPSHOT)
-
View User Profile
-
Send Message
Posted Feb 4, 2014@sadsad891
Fixed in last build
@JohOply
Use the last devbuild or modify the welcome.txt file in the /plugins/AuthMe/ folder :)
-
View User Profile
-
Send Message
Posted Feb 4, 2014Hi
The "useWelcomeMessage" option in config (true/false) on the 3.3.1 doesn't work : the message is always displayed
PS: There isn't any translation for this in messages.yml
-
View User Profile
-
Send Message
Posted Feb 4, 2014Can someone reply to my problem?
-
View User Profile
-
Send Message
Posted Feb 3, 2014@Xephi59
when server crashes, restart,stop, and they /login they get tp into a random area
-
View User Profile
-
Send Message
Posted Feb 3, 2014Hey! I have a super problem! In the config, i have "allowChat: false", but not work, all of the people can talk before /login
-
View User Profile
-
Send Message
Posted Feb 3, 2014@timgeel
It's true too if the player has paid but isn't on the server and if it's an another person who logged in with the name...
-
View User Profile
-
Send Message
Posted Feb 3, 2014@Shurkan2
no
-
View User Profile
-
Send Message
Posted Feb 3, 2014Hey, Is it possible to check if a player is using a premium launcher and prevent the /login and /register Command and prevent Players with Cracked Account to join with a premium name?
Thanks for the Help
-
View User Profile
-
Send Message
Posted Feb 3, 2014Second log. I tried all the new version but still didnt work http://pastebin.com/UAG4BWtr
-
View User Profile
-
Send Message
Posted Feb 2, 2014I got a big problem http://pastebin.com/ppWzHUxY
-
View User Profile
-
Send Message
Posted Feb 2, 2014@XxDawnsusxX
it will show it after /register or /login , prevent bots spaming
@chopstick121
In which circunstance the player has been disconnected? ( logged in ? , bugged ? Server Crash ? )
@xCrisGaming
Log reports plz?
-
View User Profile
-
Send Message
Posted Feb 2, 2014@xCrisGaming
https://authme.ci.cloudbees.com/job/AuthMe-Reloaded/lastSuccessfulBuild/artifact/target/AuthMe-3.3.2-DEV-1.jar