AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jan 23, 2014how come every time when players rejoin the sever they get tp random spot? with bungee cord
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Posted Jan 23, 2014Is it possible to force a command on /register only?
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Posted Jan 22, 2014Shooty_:
Do you use Flat File for Authme, or maybe MySQL?
I don't think it may make a diference with the ''error with translation files issue'' but It is interesting to know, as I'm thinking about moving all the data to a proper database.
Xephi59:
Please read my last pm :) sorry for bothering so much...
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Posted Jan 22, 2014Is there AuthMe API? I need detect in my plugin if player logged in.
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Posted Jan 22, 2014@Xephi59
i Know, but it's still don't work, even after i reset all messagesY.yml
The problem is yours. plz fix this.
We are few to have the same problem.
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Posted Jan 22, 2014@MasterMithrandir
If your server work on windows : encode into ANSI, if your server work on linux , encode into UTF-8 for use accents
@agligorijevic1998
@KingOfHunting
Will fix it, check dev builds asap
@Shooty_
What's your message.yml ? If your server work on windows : encode into ANSI, if your server work on linux , encode into UTF-8 for use accents
Xephi
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Posted Jan 22, 2014Hello, some people on my server including me the owner got hacked with some crack software..to bypass authme i will try to include as much information as i can, they said it was easy, the _ underscore if you replace with ? will bypass some commands i fixed that in the config anyways, and they said tomy staff that when i will join they will be able to hack the pass so i think they have some software to track what you type im not sure if that is possible put please reply as soon as possible since we have now security concerns and this is possible with everyone that uses authme reloaded thanks. if you need debug or logs or something let me know thanks. and please pm me so i will know that you answered
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Posted Jan 21, 2014@KingOfHunting
Having same issues...
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Posted Jan 20, 2014@Shooty_
Xephi told me to encode the language file to UTF-8, but It didn't solve anything...
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Posted Jan 19, 2014I have these settings and I want players to be teleported to spawn while logging in and being teleported back to their location after putting the password (Without moving). And it works properly when people leave the server and rejoin. Since it saves the QUIT location. The problem is when there is a stop/start (restart). Instead of being teleported to the place they were before, they get teleported to the place they last QUIT. Do you understand what I mean? Can you help me with this?
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Posted Jan 19, 2014If we type a wrong login too many times instead of seeing the captcha message, there's a message : "Error with translation files" fix this please.
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Posted Jan 19, 2014Hello,
I use the "RoyalAuth" plugin but I want to migrate all accounts to use "AuthMe"
there is a chance?
thanks
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Posted Jan 15, 2014My players experiencing "Error with Translation files" when they type a wrong / good password. I don't have the problem with my accounts. (With 3.2 for 1.6.4)
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Posted Jan 14, 2014Is there a way to hook up to player login attempt? http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/658-is-there-password-login-attempt-event/
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Posted Jan 14, 2014is it possible to get an answer: http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/648-new-cache-system/ :p
Thanks.
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Posted Jan 13, 2014@lhnmuniz
directly included in AuthMe.jar , you do not need it anymore :)
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Posted Jan 13, 2014Where is mail.jar ??
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Posted Jan 12, 2014One thing I agree with: Minecraft devs deserve their money, they're not like Terraria devs: Micro$oft fagboys, who, for the massive surprise, don't say no when others try to support something else on their official forums and stuff, but they couldn't give any fuck to give any official support in addition to offering official areas in their forums. Nobody like Terraria devs deserve their money for supporting corruption. As much as I can't for a fact support piratism, that's better choice than corruption.
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Posted Jan 12, 2014@Xephi59
rautamiekka is my big bro
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Posted Jan 11, 2014How to connect AuthMeReloaded and WordPress web? And is it possible to convert it from SHA256 ?