AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jan 11, 2014@timgeel
AuthMe has no veto over offline mode as of current version, but it is Bukkit's official policy to not offer support of any kind to problems associated with this mode because it introduces not one vulnarabilites in the system and is sometimes linked to piracy, although Notch has publicly stated that he has no problems with it.
But lets not get into details and simply enjoy the game. ^_^
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Posted Jan 11, 2014@MasterMithrandir
Send me your translation file please :)
@timgeel
AuthMe work on offline servers , but i personnally do not support offline servers usage , that's what the message will say And for your issue , i will investigate
Xephi
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Posted Jan 11, 2014A player confirmed to me that the ''error with translation files'' issue is still present on your latest version, with some accounts.
Should I maybe try to redo my spanish translation? Will it still break if I do that? Should I just leave it in Enligh?
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Posted Jan 11, 2014@Shurkan2
I need to change these 'spawns checks'
Working on :)
@rautamiekka
Any problem with Epri ? ...
I just write i do not support offline modes server , you can use it on but i'm not here to support unbuyed players :)
Fly mode allow you to do not fall while login process
Xephi
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Posted Jan 11, 2014Shit's conflicting: Epri is the ticket master, our Server is offline mode and it reads 'AuthMe doesn't support offline mode'. Just cuz offline mode is there doesn't mean the game ain't paid for. Next, what the flying fuck would be the point for the devs to add a mode like that if it was used by pirates only ?
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Posted Jan 11, 2014Please Block /server
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Posted Jan 11, 2014i have a really big problem ... :/ I have multiverse and multiverse-inventories installed, when a player logs out in a diffrrmt world with a diffrent inventories he gets to the mani spawn, but when he logs in again he still has the inventorie from the other world... Is it possible to configurate taht players who log out in a diffrent world will be only teleportet the the world spawn? Not to the global main spawn? That would be really helpful. If not, is there a nother possibility ?
thanks for the help shurkan2
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Posted Jan 10, 2014@arnofrutos
create ticket with timings etc all needed info like authme version, bungee/spigot version etc
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Posted Jan 10, 2014Authme is creating a lot of lag on my lobby server :( Using latest version and mysql what's wrong? http://aikar.co/timings.php?url=6727250
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Posted Jan 9, 2014@ha11oga11o
Thanks , fixed in dev-build #83
@GoldenEagle1995
Check invalid character ( authme + bukkit config )
Xephi
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Posted Jan 9, 2014At
Build #81 (Jan 6, 2014 9:00:07 PM)
I have this error when type uthme both on console and in game.
http://pastebin.com/wxts2yYY
Continue great work :)
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Posted Jan 9, 2014@MasterMithrandir
Link Removed http://dev.bukkit.org/bukkit-plugins/authme-reloaded/files/55-auth-me-3-2/
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Posted Jan 9, 2014Hello people have been glitching in my server so let's say someone's name is _NAME_ if you log in with ?NAME? you can use the user's /money etc... please fix it. thanks.
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Posted Jan 9, 2014@Xephi59
How long does it usually take for bukkit to aprove your newest releases?
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Posted Jan 8, 2014Xephi59 i sending you a private message, i have a question about authme. I think this plugin its unsafe or easy to evade protection.
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Posted Jan 8, 2014where can i download authme 3.2 for 1.6.4?
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Posted Jan 7, 2014Another Build of 3.2 AuthMe
This build provide support for 1.6.4 and lowest version of CB , i've just remove the log4j method but all 3.2 changes are present.
Why 2 Versions ?
For support oldest version , i need to add Log4J in the AuthMe code or just remove the log4j support , AuthMe.jar is now above 1 MB , i do not want to need an AuthMe.jar ~ 3MB
In the future , AuthMe will only support the latest version of CraftBukkit with Log4J methods, if it's really needed , also i maybe will add shaded jar directly but for the moment , i prefere use 2 versions of authme :)
Thanks for your help, i hope help you
Xephi
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Posted Jan 7, 2014@MasterMithrandir
Normally yep , try :)
@mrmag518
@Shooty_
I will made an another version for 1.6.4 and lower , i can't add shaded jar , else AuthMe will be above 2 Mb >.<
Xephi
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Posted Jan 7, 2014@Xephi59
Does it fix the ''error with translation files'' issue when loging in? :)
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Posted Jan 7, 2014@Shooty_
Log4j is 1.7+ only.