AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jan 6, 2014@Xephi59
The 3.2 Don't work with 1.6.4 anymore ? :(
05:26:35 [SEVERE] Could not load 'plugins/AuthMe (3).jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: org/apache/logging/log4j/core/Filter at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:184) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:306) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:230) at org.bukkit.craftbukkit.v1_6_R3.CraftServer.loadPlugins(CraftServer.java:245) at net.minecraft.server.v1_6_R3.DedicatedServer.init(DedicatedServer.java:118) at net.minecraft.server.v1_6_R3.MinecraftServer.run(MinecraftServer.java:399) at net.minecraft.server.v1_6_R3.ThreadServerApplication.run(SourceFile:583) Caused by: java.lang.NoClassDefFoundError: org/apache/logging/log4j/core/Filter at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:270) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:173) ... 6 more Caused by: java.lang.ClassNotFoundException: org.apache.logging.log4j.core.Filter at java.net.URLClassLoader$1.run(URLClassLoader.java:366) at java.net.URLClassLoader$1.run(URLClassLoader.java:355) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:354) at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:80) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 9 more
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Posted Jan 6, 2014Release 3.2
Changes :
Please report all issues you have in a ticket for quick fixes !
Xephi
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Posted Jan 6, 2014@CrowMCLP
Of course you need to forward ports for everything whats going to outside network (internet). Thers no other way to communicate. Its same for mail server which you are using as for MC client to not see server if port 25665 is not forwarded (or any other server port).
If you need further help PM me, i will help you as much i can, i had lots of nasty problems like you have, cause i was forwarding ports correctly, but mine ISP was suspicious about them and i needed to wrote them to DMZ me completely (which they usually not do),
Cheers :)
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Posted Jan 5, 2014How can I disable teleporting users to some location after doing /login ?! that acts very weird. It only happens on the first time after joining the server.
Without authme.. new users are spawning correct at their firstpsawn....
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Posted Jan 5, 2014Hi, the forced command don't work after register, could you fix it please :) ? Thanks you !
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Posted Jan 5, 2014@ha11oga11o
The config is setup correctly, that I have no doubt. I do not have any ports forwarded other than what is required for the server. Are you telling me that I need to forward either 587 or 465?
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Posted Jan 5, 2014@CrowMCLP
can we see your config file? It that port you using forwarded?
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Posted Jan 5, 2014Can anyone tell me what the problem is? I am setting authme to email registration and can not get it to work for the life of me. I have tried both my own email service and gmail. http://pastebin.com/3uqt2wBK
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Posted Jan 4, 2014The restriction area of the configuration doesn't work in areas, specifically the being able to move part. Also its letting my players fly before logging in for some reason too, any help would be appriciated!
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Posted Jan 4, 2014@meteostrike3
there is hide passwords from console feature but it is apparently broken for some people. It will be fixed when Xephi has time to do it
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Posted Jan 4, 2014Is there a way to censor out the password in console when people type it in? I feel like i'm invading the privacy of my friends because they think its not actually appearing in the console. Also, a friend of mine wants to host, and then he will soon see everyone's non-censored passwords :( Thank you and please put this into consideration.
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Posted Jan 4, 2014If one of my servers, in my network, crashes. Then all users in that server are send in the lobby. Because of that flow of people ( 60 people in a matter of seconds ), people don't always get teleported to the spawnpoint, even though forcespawn is on. Could this perhaps be fixed for security reasons?
Sincerely,
Darthmineboy
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Posted Jan 3, 2014Could a section be added to the config like:
DenyThesePermsBeforeLogin:
- derpy.perm
Instead of using groups etc
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Posted Jan 3, 20141.7.2 Makes some accounts get bugged...
Ticket section is full of it ''Error with translation files. Please contact an Admin''
I can't even fix accounts manually by unregistring them... This has caused so much damage on my server :S
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Posted Jan 3, 2014The BungeeCord Hook feature dosn't work :( please update!
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Posted Jan 3, 2014Dear all i really need help with configuration; I have 3 separated SurvivalGames map and i need to have save quit location true, but can i exclude those three worlds from teleporting back player after log in?
I have issues when players are in SG map and they logg off; they are excluded from actual game but they are teleported back to that map causing problems with roll back of worlds, causing error on console and actually interfering with game it self.
I tried with this
But i wont work, they still telephoning back to last known location..
So, if anyone can help me it will be really good. If theres no such function im begging dew to actually create line in code which will exclude some worlds (configurable) for tracking last known position. And use last known location from approved worlds?
Many thnx in advance :)
also i have this error, and seems that is possible to someone somehow hijack accounts
http://pastebin.com/Njce5xEz
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Posted Jan 3, 2014@Bodyash
Not an AuthMe issue. Contact the TimeIsMoney dev.
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Posted Jan 3, 2014http://aikar.co/timings.php?url=6683836 Wtf with timings
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Posted Jan 2, 2014Hi,
I'm having trouble with emails, some users complain they never receive a password. On the log of my mailserver i find this
It seems the connection is first unsuccessful or something.
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Posted Jan 2, 2014Hi , I have a problem with messages file. I have downloaded Lithuanian translation of AuthMe (messages_lt.yml) and uploaded it to AuthMe directory and changed config.yml messagesLanguage: en to messagesLanguage: lt . Github says that it does support Lithuanian translation, but i get many errors in console and when I try to login I get message: Problem with translation file, please contact the administrator or something like that. I really appreciate your help guys :).
My messages_lt.yml file: http://pastebin.com/yMcqeHQk My config.yml file: http://pastebin.com/5P12JgZB