AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jan 1, 2014Please fix for 1.6.4 https://github.com/Xephi/AuthMeReloaded/issues/84 p.s. Plugin CraftIRC: The message "User Connect" is not written...
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Posted Jan 1, 2014Is there anyone out there that can help me set up Authme to connect to xenforo database. I really cant find much anything that says how to do this. I know the basics but this one is a little above my head.
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Posted Dec 31, 2013teleportUnAuthedToSpawn does not work anymore! I seriously need this to work!
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Posted Dec 31, 2013I cant change password why i get this error? its something bad ? http://pastebin.com/PDsD2TrH
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Posted Dec 31, 2013Anyone has:
[Server thread/WARN]: [Authenticator] Task #60 for Authenticator v1.5 generated an exception java.lang.NoClassDefFoundError: uk/org/whoami/authme/api/API at fr.areku.Authenticator.plugins.AuthMePlugin.isPlayerLoggedIn(AuthMePlugin.java:19) [?:?] at fr.areku.Authenticator.OfflineMode.isPlayerLoggedIn(OfflineMode.java:147) [?:?] at fr.areku.Authenticator.OfflineMode.run(OfflineMode.java:172) [?:?] at org.bukkit.craftbukkit.v1_7_R1.scheduler.CraftTask.run(CraftTask.java:58) [spigot.jar:git-Spigot-1223] at org.bukkit.craftbukkit.v1_7_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) [spigot.jar:git-Spigot-1223] at net.minecraft.server.v1_7_R1.MinecraftServer.u(MinecraftServer.java:583) [spigot.jar:git-Spigot-1223] at net.minecraft.server.v1_7_R1.DedicatedServer.u(DedicatedServer.java:273) [spigot.jar:git-Spigot-1223] at net.minecraft.server.v1_7_R1.MinecraftServer.t(MinecraftServer.java:540) [spigot.jar:git-Spigot-1223] at net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java:446) [spigot.jar:git-Spigot-1223] at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:617) [spigot.jar:git-Spigot-1223] [09:38:17] [Craft Scheduler Thread - 15/INFO]: * Vault Version Checker *
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Posted Dec 31, 2013And still changepassword not work :(
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Posted Dec 30, 2013Xephi.. I have error.. When players use /login <correctpassword> is this error: [AuthMe] ERROR: 2
Someone players can login correct. When i unregister player error is expired...
Please help me..
MY CONFIG: http://pastebin.com/LrUUv0JQ
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Posted Dec 30, 2013I've noticed a bug when I try to use a randomspawn plugin with AuthMe, anyone have a solution? When I set teleportUnAuthedToSpawn: true in the config file, new players who have joined for the first time spawn in the authme /setspawn location instead of where the random spawning originally spawns them. For example, when a new player logs onto the server for the first time they appear in a random location, but once they use /register and login they're teleported to the authme spawn. This is a major problem for my server, because if I set teleportUnAuthedToSpawn: false players can probe other accounts for their faction's location once they're offline.
Thanks for the help.
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Posted Dec 29, 2013Help please how to fix "same nick".
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Posted Dec 28, 2013Hello i have small request you could create Hook API with custom messages ? something about AtuhmeMessageEvent if authme send message other plugins can edit message you could create it ? :P
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Posted Dec 28, 2013@Jnk1296
Better make a ticket.
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Posted Dec 27, 2013Okay, got a problem. When players log off and log back in, AuthMe spawns them high in the air over a random area of the map, resulting in lost location and, more importantly, death.
Help? ._.
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Posted Dec 27, 2013@KelvinKam
Make a ticket.
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Posted Dec 27, 2013Hi, can you add a feature that can block to simple password when register?
Example:
Thank you very much :D
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Posted Dec 27, 2013MySQLWarning:"Client failed to provide its character set. 'utf8' will be used as client character set." when Authme connect to database. what's the charset do this use?
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Posted Dec 27, 2013Xephi.. I have error.. When players use /login <correctpassword> is this error: [AuthMe] ERROR: 2
Someone players can login correct. When i unregister player error is expired...
Please help me..
MY CONFIG: http://pastebin.com/LrUUv0JQ
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Posted Dec 26, 2013@noidexe
I get the same problem... passwords keep showing in console..
i have set to true the security: removePassword and it still shows the password in console...
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Posted Dec 26, 2013@cookiemonsta41
I updated to the latest version and it does not work anymore. instead it teleports anyone who logs in to spawn instead of bringing them back to where they last were. Any fixes?
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Posted Dec 26, 2013Since the last update to 1.7.4 whenever someone logins it displays the password in the console and therefore it gets saved in the server log. Here's an example with user: joeuser pass: 1234
[16:10:30 INFO]: joeuser issued server command: /login 1234
Before it used to say "jueuser issued an AuthMe command" without revealing the password. Is there any way to revert to the old behavior. I don't wan't to have user passwords in plaintext in my logfiles.
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Posted Dec 26, 2013Help please keep showing this when I try this plugin "same nick is already playing" but no one in my server ........