AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 3, 2012b2 also doesnt let new users register.
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Posted Mar 3, 2012@AusTim
pastebin your config file and permission plugin.
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Posted Mar 3, 2012Bukkit 2032 (1.2.3-R0.1) - Authme version: 2.6.3b1 - it work :)
a request, you can add functionality as it was in xauth:
The database has two columns, date of registration and date of last entry player. You can make a plugin to fill them.
Thank you, thank you, thank you! :)
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Posted Mar 3, 2012Hi, there's some issues, I can point at. Hope it'll be helpful :)
The url ( http://clip2net.com/clip/m111963/1330809599-clip-18kb.png ) linked to the version 2.6.3b1, not 2.6.3b2.
And the plugin doesn't start under CraftBukkit-679 (MC: 1.2.3) (Implementing API version 1.2.3-R0.1-SNAPSHOT).
http://pastebin.ru/C8ycKBll
Looking forward for the fix. Thank you :)
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Posted Mar 3, 2012@balcas Shouldn't happen with default settings.
Try setting up all group options in AuthMe config.
For example:
Unloggedin and unregistered groups i put in guest group and registered in builder group.
Promoting a player will save the rank as long the player doesn't unregister. Unregistering resets rank to registeredgroup. Saving the promoted group feature will be added later.
Hope this helps you some how.
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Posted Mar 3, 2012using 2.6.3b2 on 1.2 bukkit when AuthME moves users to default it doesnt move back them to there Mods Vips and admins when they log in
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Posted Mar 3, 2012@Neodion Please fill in a correct ticket with step-by-step instructions to reproduce the error.
Include all version. CraftBukkit, AuthMe, Vault, Citizen version if you have that installed. Also AuthMe config.
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Posted Mar 3, 20122012-03-03 20:10:17 [SEVERE] Could not pass event PlayerCommandPreprocessEvent to AuthMe org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:441) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:811) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:778) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:761) at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:33) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:112) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:554) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452) at net.minecraft.server.ThreadServerApplication.run(SourceFile:490) Caused by: java.lang.NoClassDefFoundError: net/citizensnpcs/api/CitizensManager at uk.org.whoami.authme.plugin.manager.CitizensCommunicator.isNPC(CitizensCommunicator.java:32) at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerCommandPreprocess(AuthMePlayerListener.java:86) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) ... 12 more
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Posted Mar 3, 2012Could u make a thing in settings to turn of the retypepassword ??
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Posted Mar 3, 2012@EszesBence92
nope that is fixed in 2.6, if u dont see any error in console regarding AuthMe so shouldnt AuthME casuing that bug.
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Posted Mar 3, 2012@d4rkwarriors
now work, but sometime players loose inventory items when relogg. Its authme bug?
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Posted Mar 3, 2012@EszesBence92
http://dev.bukkit.org/server-mods/authme-reloaded/pages/how-to-install-and-initial-configuration/
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Posted Mar 3, 2012now goood register, max account/ip :2 it good. my brothers to admin.
But when register i loose my op rank and group manager rank :S
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Posted Mar 3, 2012@d4rkwarriors
"you have exeded the max number of Registration for your Account"
I got that message.
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Posted Mar 3, 2012@EszesBence92
u configure AuthMe at all?
http://dev.bukkit.org/server-mods/authme-reloaded/pages/configuration/
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Posted Mar 3, 2012@d4rkwarriors
now, after registered on group manager essentials we loose ranks.... and we loose op from op list....:S not better.
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Posted Mar 3, 2012@EszesBence92
check last dev
@Zelvarcz
same.
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Posted Mar 3, 2012@d4rkwarriors
WE downloaded wault but we cant register ingame, if i try i get message with need register.
FIX IT PLS!!!
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Posted Mar 3, 2012Hi, I using 1.2.3 and have this problem, What's wrong? :/
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Posted Mar 3, 2012@FuZeEclipse
Download Vault iam fixing it now.