AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Nov 20, 2013@Xephi59 that antibot will cancel all join event when we are on attack? :O
ps bypass still dont work :(
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Posted Nov 20, 2013Release AuthMe 3.1
Changes 3.1:
Thanks for your patience! Please let me know if you have some problems with the antibot method !
Xephi
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Posted Nov 20, 2013@agusztin
I created a ticket. Xephi is investigating the problem, so patience.
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Posted Nov 20, 2013I have a problem with my bungeecord server.
They all connect to the same server IP, I think I heard this problem is open.
Information:
BungeeCord version: 701
Bukkit Version: 1.6.4-R2.1
AuthMe: AuthMe-3.0 (latest version)
My settings authme:
I tried everything and nothing works, look in google and probe everything and nothing works: C
Please help this is a problem with several people and never say a concrete answer.
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Posted Nov 20, 2013It seems that there's still a way to steal session...
One of my moderator was hacked and i don't think he typed the password cause he logged in really fast.
I tried myselft but it don't work...i can't steal session so i really don't understand. idk if there's an error but i don't think is my fault...
It seems that the user can "login" or "bypass" just after that the user have disconnected
Yes bungeesupport is activated Yes session are activated with a check on the IP.
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Posted Nov 20, 2013@eprimex: It's fixed but i got a problem again, because of the server is cracked all players who joined will get the same ip as the server ip. So i have to set the maxregisterip manually, so how can i fix this? i wanted players to have 1 account per ip. not setting the maxregisterip automaticly when a new account joins.
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Posted Nov 19, 2013@Xephi59
sounds good :)
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Posted Nov 19, 2013Some news about the soon AuthMe 3.1 :)
Changes made in the next version :
Xephi
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Posted Nov 19, 2013@Noicko
configurate the plugin properly...
There is option someting like MaxRegistersPerIP: increase the number
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Posted Nov 19, 2013Hi im having some trouble here how can i fix this my friends always gets this "you have exeded the max number of registration for your account" even he still a new player in the server.
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Posted Nov 18, 2013@About7Deaths
Yep :/
@PassWordE
I can add this to the api :)
Xephi
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Posted Nov 18, 2013How to makes player auto login via API? I have not found...
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Posted Nov 16, 2013@Xephi59
Are you using the most recent API for 1.7?
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Posted Nov 16, 2013@Xephi59
Ok thanks
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Posted Nov 16, 2013@xion87
i'll investigate
@PapaHarni
Use ForceSpawnOnJoin option and add worlds name in the ForcespawnOnTheseWorlds
@About7Deaths
@a1mbot
I know these issues with Bungee, but actually i'm using the api they gave , and idk why the event isn't cancel like the code said ' , i'm investigating
Xephi
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Posted Nov 16, 2013@About7Deaths
I reported it in ticket on october 30th.
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Posted Nov 16, 2013AuthMe no longer hooks into the bungeecord chat event. Meaning players now have access to /server without needing to log in. Please fix ASAP.
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Posted Nov 16, 2013@xion87
No , i want to spawn every player on spawn after login and not on the last position, ;-)
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Posted Nov 16, 2013@PapaHarni
with 1.5.2 that option setted to false, make all player to save position when got logout/kick/ecc ecc and dont cause no trouble but with cf 1.6.4 i dont know when after daily restart when any player log into server will be teleported on random position of map and not in spawn/last time logout, after that when player logout it save position normally. You got the same problem?
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Posted Nov 15, 2013Hello,
can i configure it that all players befor and after login/registration teleport to spawn?
This option will teleport players after login back to position. But what can i do that the player will not teleport back? Better teleport after login to spawn?