AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Sep 30, 2013@FuZeEclipse
then go tell bungeecord to fix it, this is not the bungee support desk is it?
Go do some research please.
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Posted Sep 30, 2013Things that need to be fixed for BungeeCord:
- Stop the use of /server SERVER - I have a plugin called SLASHSERVER where you can just do /hub /survival /hardcore and /sg
Upon being asked to login, you can do all of the above commands without having to login.
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Posted Sep 29, 2013@NemesisMate
Tried that Nemesis, unfortunately the fly transfers over to after they sign in, not only can they fly in the 3 block radius I allow them to, but they subsequently (even if I allowMovement: false) can fly upon join.
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Posted Sep 29, 2013@Coxblox
Maybe you can block their movement on the config (allowMovement: false). They can't move so they can't fly.
I think authors didn't think on that when they made unlogged-in players fly for avoid "false positives kicking" on anti cheats plugins. The solution is make them not fly if allowMovement is true, but while is fixed you can set it to false to avoid unexpected "things".
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Posted Sep 29, 2013Anyone have the same issue as me where all new players fly on join?
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Posted Sep 29, 2013@ShadowKillerx
Have you even tried..?
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Posted Sep 29, 2013@AlphaFarer
its for not registered players. My problem is that registered players are teleported.
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Posted Sep 28, 2013@Xephi59
Can I please get a pm with this fix, new users on my server are also flying upon join
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Posted Sep 28, 2013@ShadowKillerx
Set: teleportUnAuthedToSpawn: false
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Posted Sep 28, 2013session are not working with authme 2.9.5....
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Posted Sep 27, 2013I have ForceSpawnLocOnJoinEnabled: false and players are still beign teleported to spawn until they log in, why?
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Posted Sep 27, 2013@mat41997
It is premium players that are having the problem. have no problem with Cracked users. My premium players can't log in. (some of them can, and some can't)
Wait wait. I see what you mean. But my premium players are ranks. And I am running offline mode false.
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Posted Sep 27, 2013add player premium no must login
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Posted Sep 26, 2013ok. I have read and read these comments. Since I have updated my AuthMe some players can't join my server. If they have a capital in their name, it says invalid uppercase and lowercase. please use like this. (with all lowercase). I DO have it set to accept capital letters. As my name is purely caps. And I can get in just fine. I don't know if I have something set incorrectly or what. But getting annoying that my other Owner and players can't join.
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Posted Sep 26, 2013Hello guys, did anybody noticed does devs checking tickets at all? I have nasty problem, trying to get answer from them, but nothing so far. Do not put me on fire, im just asking :) No hard words and feelings please :)
Cheers!
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Posted Sep 26, 2013@mrchasez
Your use of an exclamation point indicates urgency or forcefulness, I used no such punctuation, nor did I insult you. Just going by what you show, cause if you had done any research or knew what you were saying and that it is part of the proxy you would know, that unless he blocks the use of chat, he cant block /server. So why are you bringing it up like it is an issue with his software? And maybe I did come off strong, just sick of kids not willing to do anything for themselves.
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Posted Sep 26, 2013@antichip
There are more issues then you are aware of. Also we use the latest Xeon 1270v3. There isn't any real upgrades out there. Im aware that its part of the proxy.
I'm not sure what caused you to get so cranky, maybe mommy forgot to feed you. Either way you need to chill out with you un-needed angry bantering. I never asked you personally for advice. I asked what others did to solve it and you went on a hissy fit.
I won't respond to your egotistical comments anymore.
Good day.
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Posted Sep 25, 2013you either need to remove the command or put authme on every server, or us a wapr and tp system capable of inter server transport, you are asking authme to to block a command that supersedes authme, IE it is first, part of the proxie itself, has nothing to do with bukkit or authme. And if you think that a 2mb plug-in is going to hurt your servers, upgrade them. Even thought his system will work for bungee/proxie servers, it was not designed for it from the ground up. So do some searching where the proxie comes from and fix your issue, don't expect others to solve issues your to lazy to fix or unwilling to do the right way.
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Posted Sep 25, 2013@antichip
Then people can't get back to the hub server! They need that command so they can switch servers. That would fix a small problem by creating a larger one. We aren't going to install portal plugins on every server.
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Posted Sep 25, 2013remove the /server command from bungee config