AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Sep 25, 2013Also. People are able to use /server (servername) on Bungeecord servers. They don't have to register. They can just switch servers
How did you Bungee guys fix that?
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Posted Sep 24, 2013Hello
we have different spawns for different permissions groups and one default spawn for those who are not in a group
1. Player which is member in a group with special spawn dies ingame
2. Player logs out without clicking on respawn
3. Player logs in and stays on the groupspawn
4. Player has to login in Authme
5. After player logs in successfully he is ported to the default spawn
Can you fix that?
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Posted Sep 24, 2013My friend is already registered but she cant login it says username not registered what should i do
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Posted Sep 24, 2013@Iwitrag
Same problem here. Any chance to have fix for this?
Thanks :)
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Posted Sep 24, 2013Why people can make multiple accounts ? I have MaxregperIP: 1 and they can make 10 accounts on 1 IP. Help please :(
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Posted Sep 23, 2013@ChilleCharlie
Turn on session in config file.
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Posted Sep 22, 2013I am using bungeecord, and would love authme to stopp asking passwords everytime i switch server, is this possible? anyone knows how to set this up?
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Posted Sep 21, 2013I'm getting a weird error where players that just join (new players) get fly automatically, any ideas as to why this is happening? Using Authme 2.9.5.
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Posted Sep 21, 2013why, when player typed just /authme
this error came up:
http://pastebin.com/EcgHaNeG
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Posted Sep 20, 2013hi how do i disable it so normal users cant do /logout?
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Posted Sep 20, 2013can anyone tell me wher is possible see all player password? ? ? ?
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Posted Sep 20, 2013I am using Multiverse-Core for first world over write. So that new players go to the spawn point I want and not the real spawn. This way they can read the library before starting the game. When a new players logs in he was telported to this modified spawn by Multiverse however' after he logs in he is teleported to the real spawn. Why is AuthMe modifying the first spawn over write? Can we get rid of this? Or add an config option to enter worldname and coordinates so newbies are teleported their on first login?
Thanks!
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Posted Sep 20, 2013Do you need to have something else for the auto email sistem. (for lost password)
I already have the
mail.jar - in the lib folder
config it properly (sorry for bad english)
but i can't get to send the email with my account, it just tell me it sended, no error, and there is just no email :(
- I'm using gmail so the config shouldn't be the problem
could you check the sistem works :/
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Posted Sep 20, 2013Do you need to have something else for the auto email sistem. (for lost password) I already have the mail.jar - in the lib folder config it properly (sorry for bad english)
but i can't get to send the email with my account, it just tell me it sended, no error, and there is just no email :( - I'm using gmail so the config shouldn't be the problem could you chack the sistem works :/
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Posted Sep 19, 2013@Xephi59
My data base is SQLite.
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Posted Sep 19, 2013My MySQL settings:
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Posted Sep 19, 2013As far as I see, there's no present support to auto-add at least 1 email using Essentials or other such system once you register ?
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Posted Sep 19, 2013Changelog mentioned "Fix SaveQuitLocation do not send you to the right pos", however I'm using 1.6.2-R1.0 and AutheMe Reloaded 2.9.5, still having problems with my ticket http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/492-quit-position-saved-when-not-logged-in/
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Posted Sep 18, 2013Oh sorry, my fault...Disabling inventory protection fixed the problem. Items are not dissapearing now :)
BUT still having problem with max registrations per IP... players are easily able to register multiple times...
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Posted Sep 18, 2013Hello I have problem with AuthMe reloaded and Multiverse inventories...
Player goes in creative world, then put XY diamond blocks in his inventory, then logout and login and whoala, he has XY diamond blocks in spawn (survival)...