AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Sep 15, 2013@Xephi59
I have problem with newest versions of authme.
Latest working version is Authme 2.7.16 for me.
Im using MultiInv and next versions of Authme conflict with that cuz my players loosing their inventories and inventories changing their world groups etc. So can you look at it?
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Posted Sep 14, 2013@Xephi59
<3 you Xephi59 :D
Thanks for the fixes but esp the conversion!
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Posted Sep 14, 2013@ronaldy21
registration -> force -> false
Xephi
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Posted Sep 14, 2013@hotshot0101
Normally fixed , the old listener was bugged
Xephi
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Posted Sep 14, 201368.55% 19.55% 1.750 s 9.7743 ms 0.18k EntityTargetEvent (and sub-classes)
using 2.9.3 hopefully 2.9.4 fixes it :)
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Posted Sep 14, 2013New Release 2.9.4
Changes 2.9.4:
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Posted Sep 14, 2013How do i make it so only mods, admins etc only have to do the password thing?
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Posted Sep 14, 2013@piritacraft
Yeap, in config (bungeecordt: true)
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Posted Sep 14, 2013@Xephi59
You are develovep of year
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Posted Sep 14, 2013Hello, can you please tell me, why players are able to register multiple accounts with the same IP even with maxregperip 1 ??
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Posted Sep 13, 2013How do i fix this? http://pastebin.com/pivjfFTy
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Posted Sep 13, 2013@Xephi59 "You can now convert FlatFile to SQLite ( or maybe add email system in flatfile if i haven't the time to do the converter ) "
In fact flatfile would be perfect but either would be great, I just don't want MYSQL.
And thanks for these fixes and improvements.
Authme is literally the best extra security for any server.
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Posted Sep 12, 2013I will release some fix this week end and some new features
Thanks for waiting and sorry for the delay !
Edit :
Xephi
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Posted Sep 12, 2013I'm having trouble with players getting their invetory and xp wiped on login from time to time. Another bugg I've noticed is that some players after logging back in and being teleported to the quit location can't move as if they hadn't logged in, it goes away after relog.
My config.lua: http://pastebin.com/VLuCe594
I'm running bukkit 1.6.2-R0.1-beta with the following plugins:
There are no error's in the log when it happens. Should I ticket it?
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Posted Sep 12, 2013Is this plugin compatible with bungeecord ?
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Posted Sep 12, 2013Pls add a method to convert flat file to Sqlite, or a way to convert to MYSQL then Sqlite.
or add full email features to flat file?
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Posted Sep 12, 2013I'm having trouble in my server, The players can not log in because they are moving The Chat Bar is fading every click in T So they are kicked by TIme Out Is there any way this bar does not disappear? I thought the bug was in NoCheatPlus, he took Still bad .. Possibly error Bukkit or Authme
(Google Translator - Portuguese Brazil)
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Posted Sep 12, 2013Hii - I use essentials and i want the show the essentials motd with AuthMe-Reloaded but if i install AuthMe and i give the perm 'essentials.motd' to the authme config it dont show the mot in game... What can i do?
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Posted Sep 11, 2013Is this ram abbusive?
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Posted Sep 11, 2013@xion87
Yes, this is a known error with Minecraft offline-servers.
Now I found another bug with Multiverse-Inventories. If you log-out on a world with a different inventory than spawn and you have ForceSpawnLocOnJoinEnabled true, you join the server, leave it and rejoin, the world inventory where you originally left the game is now your spawn inventory, and the spawn inventory is lost.
In resume (With ForceSpawnLocOnJoinEnabled true, Spawn world with inventory A, and leave world with inventory B):
After that, inventory A is lost and is now inventory B.