AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Sep 7, 2013@Bodyash
mmm you suggest to make an database for each plugin? or 1 database for all?
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Posted Sep 7, 2013@xion87
Yeap, rly faster! Using Oracle MySQL (Tested on my server, over 24000 users registered)
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Posted Sep 7, 2013i already got a sql server, authme will work more fast with sql databse?
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Posted Sep 7, 2013GameMode:
ForceSurvivalMode: true
ForceSuvialOnlyAfterLogin: true
delaytochangegamemode: 2 #(in seconds)
ResetInventoryIfCreative: false
Why? Because i`m using LimitedCreative plugin. When player`s status is end - he must be in survival mode. So i need ForceSurvivalMode
It`s cool. But when this option is true - sometimes authme and LC conflict, and clears survival inventory (even if playes is non-creative) or overwrite Creative inv to Survival inv.
It`s bad. So i need this options. To change only after login or 2-3 sec after that.
Same problem with CreativeControl plugin.
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Posted Sep 7, 2013somesone got any trick for solve the problem between multiverse inventory and authme?
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Posted Sep 6, 2013@Xephi59
Check out this plugin dev.bukkit.org/bukkit-mods/authsec/
It could help you to prepare Authme for Xenforo. There is even script with all tables and stuff ike that that Xenforo uses.
It would be great, if Authme could support Xenforo integration.
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Posted Sep 6, 2013@Xephi59
Thx. One more question - how it works? I use PermissionsEx and can't config it... Group in game don't changed if i change it on forum and it's not changed on forum if i change it in game...
Or i must use standart permission file of bukkit? In this case i must name groups like on forum (numbers 1,2,3... etc.) or how? Can u public tutorial about integration? I think it will be very useful for users and everybody will be pleased to u.
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Posted Sep 6, 2013@CTapblu
Yep use column group id ;)
@Shaorune
Thanks ... i've just add PasswordHashing encryption , i've never use Xenforo and i don't know how that work ...
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Posted Sep 6, 2013The plugin author is such a bad guy. I have never seen any tutorials or documentations about integrate authme with xenforo.
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Posted Sep 6, 2013Hello, I'd integrated AuthMe plugin with IPB3 forum, but can't configurate group settings. What i need in "mySQLColumnGroup" option? Column of ID of groups, or something else?
Sorry for my bad english, i just want to sync groups on forum with groups on server.
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Posted Sep 6, 2013@Xephi59
I have already tried, but if you got location protection it still spawn in the spawner....
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Posted Sep 5, 2013@xion87
@elpedriyo
@antichip
In the config.yml : ForceSpawnOnTheseWorlds:
Place yours worlds name here
Xephi
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Posted Sep 5, 2013add a config where you put the list where must not happen the respawn in a different world?
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Posted Sep 4, 2013for the invintories you really must allow them to spawn in the world they logged out of,
elpedriyo, you prove yet again you don't read, don't research and or don't comprehend, your question has been answered in full.
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Posted Sep 4, 2013For example a hunger games world, I do not want people to spawn in the hunger games world if they disconnected from there. I mean bloking the spawn in some worlds, and instead of spawning in that worlds, to spawn in the main world for example
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Posted Sep 4, 2013I think I have not been clear. What I mean is that I have lot of worlds, and I do not want some people to spawn in a world when they reconnect if they were there when they disconnected
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Posted Sep 4, 2013i got a multiverse and multinverse inventories (with inventory creative different) and 2 world 1 normal (where is the spawn) and one in the creative mode, player that join creative world and logout here, at login they got all creative inventory into survial inventory.... how to solve this issue?
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Posted Sep 4, 2013@elpedriyo
ForceSpawnLocOnJoinEnabled: false
make it forcespawnloconjoin true and set the authme spawn, Dude do you read anything or just want it handed on a silver platter?
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Posted Sep 4, 2013Seriously Can anyone help me? how can I block spawning for a world? I do not want people to spawn to a world when they disconect
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Posted Sep 4, 2013Folas1337
the proxy should be in online mode all servers under it have to be in offline,
ropng, bukket does not support offline servers, and if you are not sure of what you are doing quit being lazy and do your research and read a little bit. Nothing you asking has not been asked and answered before. If you dont understand ip tables or ip pass-through should you be running a server?
elpedrio, Did you even look at the config file closely? I meen at all even, or read any of the documentation for the plug-in?
kingofhunting, and ha11og, I also had huge issues with inventories and creative, so I made them separate servers not separate worlds. Issue solved. but if you dont want to do that, dont make them force spawn to survival world,
Sorry to sound a bit harsh, but I get sick of seeing these questions that are clearly just lazy and I am sure the plug-in devs are more sick of of the un educated questions more than me. I would rather do my home work and solve the issue myself and let them work on important stuff than waste their time answering questions that are obvious or documented elsewhere.