AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Sep 4, 2013@Folas1337
thanks ,buy my server is offline modeļ¼ i can install authme only in lobby server,other servers no authme, but i think its not safe
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Posted Sep 3, 2013can anyone help me, it is urgent please: how can I block spawning for a world? I do not want people to spawn to a world when they disconect
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Posted Sep 3, 2013@LudnicaKiller
add your bungeeip to spigot.yml bungee proxies
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Posted Sep 3, 2013Hi
Can you add the first spawn please ?
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Posted Sep 3, 2013@ropng
Usually you run your lobby in online-mode and then set your actual server on offline-mode. This way only premium minecraft users can join your actual server through the lobby.
What you could try as well but I don't recommend this at all is: Setting up your lobby server in offline-mode WITHOUT AuthMe and then let people login on the actual server. This way, if link to another server to your lobby, people with the same name could be different people on different servers, sort of reserving that name for nothing...
The last thing that you could do is have a public MySQL database, if people register there, they'll be registered on every server but if then a server wants to disconnect from your server, you have to hand them the database at that time...
Sorry for the long answer :D
I realized this was not what you were searching for... I don't know how to use the same session then >.< Stupid me, sorry... But I have the feeling that this doesn't work at all
As you can see there's several things you can try but the best, in my opinion, is putting the lobby-server in online-mode. Otherwise people can join your actual server and have more than 1 account while you don't want that.-
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Posted Sep 2, 2013bungee cord multi server sessions? i installed authme in lobby server and survival server, use the same mysql database. how to setup two servers use 1 session? when players in lobby server log in ,and teleport to survival server , need login again. sorry for my bad english
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Posted Sep 2, 2013ive been on lots of servers with authme that dont have this problem well some do but the chat doesnt close like it does in mine if i can keep the chat open everything would be fine. and there other server that will lock you in place i have that option on but u glitch to the floor on these server you dont move at all and they all have authme
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Posted Sep 2, 2013how can I block spawning for a world? I do not want people to spawn to a world when they disconect
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Posted Sep 2, 2013Excuse me, the AuthMe Reloaded can be supported on version 1.5.2 R1.0?
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Posted Sep 2, 2013@KingOfHunting
yup, same here, its driving me crazy by months. Tried to post at Multiverse-inventory thread, ChestShop and here... no help, no use. I closed mine Creative world cause they're destroying economy of server.
I really hope, someone will deal with this in near future. Seems these three plugins are involved. Hope devs could take beer together and fix it?
Many thnx :)
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Posted Sep 1, 2013@tazz260
I have the exact same problem... But if I make them spawn on the spawn point their inventory from world x teleports to the spawn-point world.
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Posted Sep 1, 2013When players dc in mid air and the disconnect they seem to glitch up and down and can not open change how can i fix this
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Posted Sep 1, 2013On my server everyone have the same ip
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Posted Sep 1, 2013Could someone help me in setting up the PHP Fusion integration? I honestly don't understand where to begin.
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Posted Aug 31, 2013The people on my server get bugged a lot of times when they rejoin on the water, on the air or on a changed block. How to fix this?
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Posted Aug 31, 2013I get deopped when joining, this was supposedly fixed, I don't have sessions enabled though.
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Posted Aug 31, 2013@angal
Do not reload.
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Posted Aug 31, 2013When i uses /reload any message from other plugins skipes. Can i fix this somehow?
Found solution: Loads AuthMe at last.
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Posted Aug 30, 2013matex try to disable netty and see if it still errors like that, just a thought.
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Posted Aug 30, 2013