AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
-
View User Profile
-
Send Message
Posted Apr 15, 2013got exceptions on login,quit.register using mySQL
11:01:15 [SEVERE] Exception in thread "pool-1-thread-23" 11:01:15 [SEVERE] org.apache.commons.lang.UnhandledException: Plugin AuthMe v2.7 .15 generated an exception while executing task 1852 at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftAsyncTask.run(CraftAsyn cTask.java:56) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.AssertionError at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.disposeConn ection(MiniConnectionPoolManager.java:256) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.access$1(Mi niConnectionPoolManager.java:250) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager$PoolConnect ionEventListener.connectionErrorOccurred(MiniConnectionPoolManager.java:291) at com.mysql.jdbc.jdbc2.optional.MysqlPooledConnection.callConnectionEve ntListeners(MysqlPooledConnection.java:250) at com.mysql.jdbc.jdbc2.optional.MysqlPooledConnection.getConnection(Mys qlPooledConnection.java:188) at com.mysql.jdbc.jdbc2.optional.MysqlPooledConnection.getConnection(Mys qlPooledConnection.java:158) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.getConnecti on3(MiniConnectionPoolManager.java:156) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.getConnecti on2(MiniConnectionPoolManager.java:140) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.getValidCon nection2(MiniConnectionPoolManager.java:208) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.getValidCon nection(MiniConnectionPoolManager.java:185) at uk.org.whoami.authme.datasource.MySQLDataSource.updateQuitLoc(MySQLDa taSource.java:349) at uk.org.whoami.authme.datasource.CacheDataSource.updateQuitLoc(CacheDa taSource.java:85) at uk.org.whoami.authme.listener.AuthMePlayerListener$9.run(AuthMePlayer Listener.java:797) at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftTask.run(CraftTask.java :53) at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftAsyncTask.run(CraftAsyn cTask.java:53) ... 3 more
-
View User Profile
-
Send Message
Posted Apr 14, 2013Can someone tell me how to check player's password or how to open auth.db file? Thanks!
-
View User Profile
-
Send Message
Posted Apr 14, 2013When a player logs with different uppercase letter they are having different inventories and login location. For example: "Player" is going to have a different inventory and location than "player" when they are both the same player (same registration).
I'm using AuthMe Reloaded 2.7.15 and Bukkit 1.5.1-R0.2
EDIT: I found that on mysql database I have a table named 'user' and another one named 'authme'. All players that have been logged with a "changed" name (with different uppercase) appears on 'user' table while all users are on 'authme' table. On authme config I have 'authme' like "mySQLTablename" so why is this 'user' table being used?
-
View User Profile
-
Send Message
Posted Apr 14, 2013@slayr288
Look your pm :)
Xeph
-
View User Profile
-
Send Message
Posted Apr 14, 2013Urgent:
Player's can't register. http:pastebin.com/0L84rP4U
Using build #25, with mysql and Spigot #789
-
View User Profile
-
Send Message
Posted Apr 14, 2013@Sandertjeuh
no problem that was true , i've push this after your report :p
@xMinecraft
Xephi
-
View User Profile
-
Send Message
Posted Apr 14, 2013Where i active ConsoleLogging?
-
View User Profile
-
Send Message
Posted Apr 14, 2013@Xephi59 damn, thanx a lot i thought i had the latest version already... excuse me :x
-
View User Profile
-
Send Message
Posted Apr 14, 2013@Sandertjeuh
Problem compatibility with the old citizens version :/
@cotjones
Huum i'll working on but i need to get the time to :')
Xephi
-
View User Profile
-
Send Message
Posted Apr 14, 2013You should write a plugin for bungee cord that can sync Authme across servers so that a player doesn't have to log in switching between servers. If you did that you would be pretty much the only viable option to run offline bungee servers.
-
View User Profile
-
Send Message
Posted Apr 14, 2013still doesnt work on craftbukkit 1.5.1 R0.1 and R0.2, nobody has to login, errors in console all over the fking place
[edit] some more info:
013-04-14 16:26:39 [SEVERE] Could not pass event PlayerMoveEvent to AuthMe v2.7.15 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.v1_5_R2.PlayerConnection.a(PlayerConnection.java:217) at net.minecraft.server.v1_5_R2.Packet10Flying.handle(SourceFile:136) at net.minecraft.server.v1_5_R2.NetworkManager.b(NetworkManager.java:292) at net.minecraft.server.v1_5_R2.PlayerConnection.d(PlayerConnection.java:110) at net.minecraft.server.v1_5_R2.ServerConnection.b(SourceFile:35) at net.minecraft.server.v1_5_R2.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_5_R2.MinecraftServer.r(MinecraftServer.java:580) at net.minecraft.server.v1_5_R2.DedicatedServer.r(DedicatedServer.java:225) at net.minecraft.server.v1_5_R2.MinecraftServer.q(MinecraftServer.java:476) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:409) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.NoClassDefFoundError: net/minecraft/server/v1_5_R1/Entity at net.citizensnpcs.npc.CitizensNPCRegistry.getNPC(CitizensNPCRegistry.java:97) at net.citizensnpcs.npc.CitizensNPCRegistry.isNPC(CitizensNPCRegistry.java:103) at uk.org.whoami.authme.plugin.manager.CitizensCommunicator.isNPC(CitizensCommunicator.java:22) at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerMove(AuthMePlayerListener.java:511) at sun.reflect.GeneratedMethodAccessor34.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 14 more Caused by: java.lang.ClassNotFoundException: net.minecraft.server.v1_5_R1.Entity at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:70) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 22 more
-
View User Profile
-
Send Message
Posted Apr 14, 2013@BoomerBR
Huum that's a problem due to teleport issue, i'll take a look
@I9hdkill
The server kick a random player without the authme.vip node
@jack588
with Notepad
@craftik7
Can you please test with the latest devbuild from jenkins ?
Xephi
-
View User Profile
-
Send Message
Posted Apr 14, 2013Runnning latest version, with multiverse inventories:
11:47:24 [WARNING] Could not properly handle event PLAYER_TELEPORT:
java.lang.IllegalAccessError: Synchronized code got accessed from another thread: java.util.concurrent.ThreadPoolExecutor$Worker at org.bukkit.event.NLTCListener.onPlayerTeleport(NLTCListener:0) at sun.reflect.GeneratedMethodAccessor161.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.v1_5_R2.entity.CraftPlayer.teleport(CraftPlayer.java:371) at org.bukkit.craftbukkit.v1_5_R2.entity.CraftEntity.teleport(CraftEntity.java:194) at uk.org.whoami.authme.Utils.packCoords(Utils.java:128) at uk.org.whoami.authme.Management$1.run(Management.java:193) at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftTask.run(CraftTask.java:53) at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
11:47:24 [INFO] This error is logged only once: it could have occurred multiple times by now. 11:47:24 [INFO] Potential failures may occur in other plugins handling this Event. 11:47:24 [INFO] Please contact one of the authors of plugin 'AuthMe': darkwarriros,Xephi
-
View User Profile
-
Send Message
Posted Apr 14, 2013how to open the .db file?
-
View User Profile
-
Send Message
Posted Apr 14, 2013WTF! Why players on my server need register again?
-
View User Profile
-
Send Message
Posted Apr 13, 2013Can someone tell me how to check player's password? Thanks!
-
View User Profile
-
Send Message
Posted Apr 13, 2013Can anyone please show me how to enable the /login and /register messages Add me on skype: mohsinmankrod786
-
View User Profile
-
Send Message
Posted Apr 13, 2013hi. i have a question regarding the slot reservation System.
The Server has 100 slots and currently he is full 100/100. Now a vip (with the vip permission) trys to join.
Will he kick someone out or the server show 101/100 ?
-
View User Profile
-
Send Message
Posted Apr 13, 2013@Xephi59
Using:
Authme 2.7.15
Spigot #786
Herochat 5.6.5 #206
-
View User Profile
-
Send Message
Posted Apr 13, 2013Thanks! :)