AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Apr 13, 2013@Waterflow
oops , i'll start the job manually just wait some seconds :p
Edit: available now :)
Xephi
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Posted Apr 13, 2013@Xephi59
Cant find this on Jenkins? :(
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Posted Apr 13, 2013@BoomerBR
AuthMe version please ?
Xephi
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Posted Apr 13, 2013@Xephi59
I think this was caused by authme.
2013-04-13 13:34:35 [SEVERE] Could not pass event PlayerChangedWorldEvent to Herochat v5.6.5-b206
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:26)
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:479)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:464)
at net.minecraft.server.v1_5_R2.PlayerList.moveToWorld(PlayerList.java:471)
at org.bukkit.craftbukkit.v1_5_R2.entity.CraftPlayer.teleport(CraftPlayer.java:396)
at org.bukkit.craftbukkit.v1_5_R2.entity.CraftEntity.teleport(CraftEntity.java:194)
at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerJoin(AuthMePlayerListener.java:753)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:26)
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:479)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:464)
at net.minecraft.server.v1_5_R2.PlayerList.c(PlayerList.java:204)
at net.minecraft.server.v1_5_R2.PlayerList.a(PlayerList.java:100)
at net.minecraft.server.v1_5_R2.PendingConnection.d(PendingConnection.java:134)
at net.minecraft.server.v1_5_R2.PendingConnection.c(PendingConnection.java:49)
at org.spigotmc.netty.NettyServerConnection.b(NettyServerConnection.java:72)
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Posted Apr 13, 2013@AS1LV3RN1NJA
Ahah yep thanks ^_^
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Posted Apr 13, 2013Known caveats
if u want your language style u have just to renamen it as messages_en.yml and set in config.yml messageLanguage: en to load it.
I'm guessing this is a left over from d4rkwarriors? Could probably be changed.
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Posted Apr 13, 2013New Release 2.7.15
Changes 2.7.15:
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Posted Apr 13, 2013Does anyone know how to check on player's password?
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Posted Apr 13, 2013It doesn't spam this is the wrong version of bungeecord anymore, but it still doesn't recognize player IP's and detects everyone who logs on as the same IP
I have to disable maximum Accounts per IP or people can't get on
Also I'm just now setting up bungeecord for the first time. How is this going to work across my servers? Are they only going to need to login once, or will they have to register and log in to each server they join?
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Posted Apr 13, 2013@Xephi59
Also the VIP Slots still don't work. There is a problem with the Permssions. AuthMe can't detect the authme.vip permission, but if tha player is OP it works. Another problem is that a VIP player can kick another VIP player..
That's why I'm using Essentials perm "essentails.joinfullserver" atm.
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Posted Apr 13, 2013AuthMe team is getting kicked by BungeeCord u.u
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Posted Apr 13, 2013@Xephi59
Was the ChestShop Bug fixed? Can people still buy from shops before logging in?
This is a very severe bug.
Thanks!
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Posted Apr 13, 2013@bloodlessdeath786
Because Xephi removed it for more security on Log... If you want re-enable it, you can disable that function in the config
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Posted Apr 12, 2013@Xephi59
Thanks for the update! Fixed all of my problems.
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Posted Apr 12, 2013Does anyone know why my Authme wont show the /register and login messages?
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Posted Apr 12, 2013How do I check on player's password?
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Posted Apr 12, 2013Release 2.7.14
Changes 2.7.14:
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Posted Apr 12, 2013Hey, Still get an Error if i enable BungeeCord, but the lastest version is Installed from Jenikins of Bungee. 20:56:42 [SEVERE] [AuthMe] ERROR: Your BungeeCord version is outdated, you need a version with the latest API
[AuthMe] ERROR: Your BungeeCord version is outdated, you need a version with the latest API
Plz Help :D
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Posted Apr 12, 2013Any way to disable "show other accounts" for certain users?
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Posted Apr 12, 2013@yanniclord
I do not use any chat plugin i do have essentials.chat could that be whats messing it up?