AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 1, 2012@migsthegod
I agree, please undo it? <3
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Posted Mar 1, 2012The new
/register password <password>
is retarded. Cmon u just made people type an extra word? /register does nothing else. Why the additional "password" before your "actual password" This was not well thought about..
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Posted Mar 1, 2012Recommended build 1.1-R5 http://ci.bukkit.org/job/dev-CraftBukkit/1986/
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Posted Feb 29, 2012@FurmigaHumana
i use that method but before 2.6.2 i think that group switching could be a must in AuthMe, so i added Vault as a critical dependent.. i will adjust it at all in next rl
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Posted Feb 29, 2012why dont you use this to setup vault? http://pastie.org/3492682
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Posted Feb 29, 2012@Folas1337
yes change in config file PermissionCheck: False i u wouldnt use any Group change.
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Posted Feb 29, 2012Thought Vault would be a softpend?!
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Posted Feb 29, 2012@ThaSourceGaming
if you set unloggedingroup correctly then you havent this problem!
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Posted Feb 28, 2012@d4rkwarriors
i m not about bug i m about new feature... anywhay thanks i allready found solution...
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Posted Feb 28, 2012@renaritto
hey kjanr help me alot for debug testing, so he is correct, open a ticket beacuse iam not a necromancer, this some cool speel that detect and check bugs.
@ThaSourceGaming
i'll test it thanks for report
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Posted Feb 28, 2012MAJOR PROBLEM:
- Factions plugin can't really read AuthMe.
Before players log-in, the player can use any faction command to make themselves admin of factions and delete factions which is also known as "hacking/bug abuse"
If possible please make this compatible with Factions plugin!
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Posted Feb 28, 2012@deleted_7554077
are you developer? i m not about that error im about people who like to run from fight. do not break in in our conversation.
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Posted Feb 28, 2012@d4rkwarriors Hey can you add Dev Builds ? And when did you add a Build for R5?
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Posted Feb 28, 2012please add support for SMF 2.0.2
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Posted Feb 28, 2012@renaritto
Please make a correct ticket with steps to reproduce the error.
Tested health with CB 1938 and AuthMe 2.6.2
Lost some health, disconnected, connected, still same health.
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Posted Feb 28, 2012So how it will be about timeout?
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Posted Feb 28, 2012@iConfesss
IPB? think not.
Forum? yes phpBB vb3 and asap vb4
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Posted Feb 27, 2012Is this working with IPB and will it synchronize with the forum db, so people registrered on the forum will be able to login and vice versa?
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Posted Feb 27, 2012Please update to 1963(dev) ( or at least have dev builds )
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Posted Feb 27, 2012@d4rkwarriors
oh,hello again :) many people are relogging because of health bug . when you disconnect and connect it gives you full health,i want to fight with them and have relogging timeout.if someone disconnects he cant connect on example for 1 minute . thats not all i have more ideas .. :) and i think it will be very nice option to fight hackers who are connecting so fast and so many of them... even it can be in 2 ways - reconnect timeout for those who are reconnecting and global timeout for those who are connecting at all, so noone will crash server :)