AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
-
View User Profile
-
Send Message
Posted Mar 16, 2013It succeeds the server to connect to the MySQL server. But when I register the name will not be saved in uppercase. My Minecraft name is MC_Stefan and in the database save it as mc_stefan. Is it possible to save it as MC_Stefan?
-
View User Profile
-
Send Message
Posted Mar 16, 2013@theNVftw
Update the ChestShop version to the latest and put this in your config.yml file ( ChestShop config only ) :
TURN_OFF_CRAFTBUKKIT_TELEPORTATION_BUGFIX: true
Xephi
-
View User Profile
-
Send Message
Posted Mar 16, 2013People in my server can't type while flying, how do I fix this?
-
View User Profile
-
Send Message
Posted Mar 16, 2013@Xephi59
Exactly what I searched. Thx.
-
View User Profile
-
Send Message
Posted Mar 16, 2013@ondra153
AuthMe version please ?
@ase34
Go on my Github page an check AuthMeReloaded-Jenkins repository
@RepDude
I'll check that, thanks for report
Xephi
-
View User Profile
-
Send Message
Posted Mar 16, 2013In 2.7.12 i am getting the cache file even if I set it to flase from the config... Is there anything I've done wrong or is it just a bug?
-
View User Profile
-
Send Message
Posted Mar 16, 2013Hello, I want to compile AuthMe Reloaded by my own, but I couldn't find a pom.xml? Can I get the pom.xml or a list of Libraries I have to compile against?
ase34
-
View User Profile
-
Send Message
Posted Mar 16, 2013Hi I have a problem when a player joins them so it does not want to sign up, please help me! I have 2 servers on each of them the same settings and the plugin but it is problematic server version 1.5 and be fine on 1.4.7 == Please help! ==
-
View User Profile
-
Send Message
Posted Mar 15, 2013@eprimex
set : allowChat, to false
Xephi
-
View User Profile
-
Send Message
Posted Mar 15, 2013@TheMontyFish
Update the ChestShop version to the latest and put this in your config.yml file ( ChestShop config only ) :
TURN_OFF_CRAFTBUKKIT_TELEPORTATION_BUGFIX: true
Xephi
-
View User Profile
-
Send Message
Posted Mar 15, 2013@Xephi59
Can you help me with my problem? If player join on my Server they may fly or fall & if they klick "T" to open the Chat the Chat will close. So: Chat open -> Chat automaticly Close -> Can't log in How can I fix that or is that an Plugin-Bug? I hope you can help me! Or is this fixing with the 2.7.12 Version ?
Lg TheMontyFish
-
View User Profile
-
Send Message
Posted Mar 15, 2013Release 2.7.12
Changes 2.7.12:
Download Link
Mod remove link to unapproved file.
-
View User Profile
-
Send Message
Posted Mar 15, 2013could you put filter for saying own password?
example: my password is iamepicmcplayer
player says: i am epic mc player gtfo noobs pls
it should cancel sending the whole text and mention "dont say your password"
sometimes people say /login myPassword and then say it again with space it dot or something behind / so it will say in chat /login myPassword
-
View User Profile
-
Send Message
Posted Mar 15, 2013Hello,
If player join on my Server they may fly or fall & if they klick "T" to open the Chat the Chat will close. So: Chat open -> Chat automaticly Close -> Can't log in How can I fix that or is that an Plugin-Bug? I hope you can help me!
Lg TheMontyFish
-
View User Profile
-
Send Message
Posted Mar 15, 2013@Xephi59
Nope, and the hook with chestshop are enabled in config file.
-
View User Profile
-
Send Message
Posted Mar 15, 2013https://github.com/deathmarine/Ultrabans/commit/de76a4c6d891fcdeb67594ee014432b1e37633d7 I am having lag with AuthMe using remote MySQL server, I talked to UB dev and he updated, probably AuthMe is having the same insue, so what UB did is make the connection continuous, and not close the connection after login
MAYBE this will fix my lag, i dont know
-
View User Profile
-
Send Message
Posted Mar 15, 2013When the 1.5 file of Authme Reloaded is coming?
I really need it.
Thanks.
-
View User Profile
-
Send Message
Posted Mar 15, 2013I have a problem when people join my BungeeCord server, and they get an internal error when they try to login. I have the bungeecord hook set to true. It comes with this error
http://pastebin.com/rzS69gE9
Great plugin btw and keep up the great work!
Edit: I'm also using build #224
-
View User Profile
-
Send Message
Posted Mar 15, 2013@CryLegend
Oh ok , thanks for your comment , i'll check that now , i had never understood the real problem and i haven't know how to reproduce that , thx
@alanthya
Turn this to true :
ForceSpawnLocOnJoinEnabled: true
Add the world to the list :
Xephi
-
View User Profile
-
Send Message
Posted Mar 15, 2013Great plugin, I couldn't run my server with out it. One question though, how can I turn off teleporting to your last location after logging in? I Turned off save quit location in the config. The only issues with this is it's eating up a lot of bandwidth when a player logs in, because it starts loading the world at global spawn, and the second their password is verified they get telported to their last location creating a bit of a lag spike. That few seconds of logging in and screwing around spawn is vital to my bandwidth :D this only happens with 2.7.11
Thanks again!