AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
-
View User Profile
-
Send Message
Posted Mar 11, 2013@Xephi59
No. The session should just end if the player tries to join from a new ip. Instead of blocking the player from joining the server at all, they should just have to relogin.
-
View User Profile
-
Send Message
Posted Mar 11, 2013Cache on file for all inventories and enchants for un-logged-in players
Does this mean I can't edit offline players inventories or they will just be reloaded when they log back in?
This is a big problem for me how do I fix this???
-
View User Profile
-
Send Message
Posted Mar 11, 2013@selfservice0
And you need a command to remove the session or something ?
-
View User Profile
-
Send Message
Posted Mar 11, 2013@Xephi59 Instead of sessions logging a user out when the users joins with a new ip it gives this error. http://tinypic.com/r/2c0tah/6
And they have to wait till the session expires. It should just log their account out of a session.
-
View User Profile
-
Send Message
Posted Mar 11, 2013@Bodyash
I don't know what they have with AuthMe .... but it's not the AuthMe fault here ... Maybe try the 2.7.11 with hotfix but ... do not still like an AuthMe issue....
Xephi
-
View User Profile
-
Send Message
Posted Mar 11, 2013http://www.spigotmc.org/threads/server-closed-randomly-when-someone-connected.968/
Authme bug or not?
-
View User Profile
-
Send Message
Posted Mar 11, 2013@Xephi59
it works thanks a lot :)
-
View User Profile
-
Send Message
Posted Mar 11, 2013@Sodak1337
may be fixed with 2.7.11 normaly
Xephi
-
View User Profile
-
Send Message
Posted Mar 11, 2013HotFix Release 2.7.11
Changes 2.7.11:
Download Link
AuthMe - 2.7.11
-
View User Profile
-
Send Message
Posted Mar 11, 2013@Xephi59
yeah citizens, commandsigns and auth me
-
View User Profile
-
Send Message
Posted Mar 11, 2013@Sodak1337
Do you use Citizens ?
Xephi
-
View User Profile
-
Send Message
Posted Mar 11, 2013@Xephi59
My problem was the thing with commandsigns and Authme that authme toggles some errors
http://pastebin.com/m8fdqwME
this was the error log... its not dramatic but the error messages spam my server
i hope you'll sleep its very important :)
-
View User Profile
-
Send Message
Posted Mar 11, 2013@selfservice0
What is the problem exactly please ? Do you have any crash report or something ?
@Sodak1337
Same thing , what was your problem please ?
I'm really sorry if i forgot somethings , i'll try hard but i'm really busy and tired @ this moment x)
Xephi
-
View User Profile
-
Send Message
Posted Mar 11, 2013@selfservice0
Xephi have much things to do, so we have to wait, my problem is already not fixed but i will wait i think he understands our problems and want to make a fix. :)
-
View User Profile
-
Send Message
Posted Mar 11, 2013@Xephi59
Still no answer from you. I understand you are busy and swamped with questions, but please answer me =D
I saw a while back you made changes to sessions. Did this fix the issue that when a session was set to a log period of time (like 10 hours) that if the users ip changed they would be unable to join the server at all and would instead get an error?
What I'm trying to do is make it so that players only have to login once a day, unless their ip changes.
-
View User Profile
-
Send Message
Posted Mar 11, 2013@orkun1675: I see. Thanks! I just had to refresh the config... :D
-
View User Profile
-
Send Message
Posted Mar 10, 2013@Drkmaster83
@ProMCer
Update the ChestShop version to the latest and put this in your config.yml file ( ChestShop config only ) :
TURN_OFF_CRAFTBUKKIT_TELEPORTATION_BUGFIX: true
Xephi
-
View User Profile
-
Send Message
Posted Mar 10, 2013@drkmaster83 thats the exact reason i opened session login!!!!! Xephi please help. My players just jumping around then disconnect. When they comeback they cant open chat window to login. And it gets stuck. Please find a fix for this
-
View User Profile
-
Send Message
Posted Mar 10, 2013I'm having a bug where every time that a play logs in while they're in the air or flying, they bounce around quite a bit and cannot successfully open the chat window to type. Every time they open the chat window, it's closed almost immediately. My players have to copy and paste their passwords. I'm pretty sure it's a plugin conflict, I'm just not sure which one. Please help if you can!
EDIT: I'm using build 2.6.5, that's probably the issue.
-
View User Profile
-
Send Message
Posted Mar 10, 2013@RepDude
There is no problem with Force Spawn Loc. You just have to enable ForceSpawnLoconJoin and write the world names under ForceSpawninTheseWorlds. (the names in the config might a bit different).
@aazlm
No it's not normal. Check the config. There is an option for this.
@eprimex
enablePasswordVerifier, if set to true "/register pass confirmpass" if set to false "/register pass"