AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Feb 27, 2012@deleted_7554077
i m talking about other thing. relog is for players who like to bug. global login timeout is for server stability
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Posted Feb 27, 2012@renaritto Hackers use packet spam and they do not log out to do it.
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Posted Feb 27, 2012Me again, you said your priority is AuthMe, which is fully understandable, but is there any chance that EasyBan will also be "reloaded"?
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Posted Feb 27, 2012@renaritto
relog timeout? what do you mean? explian better vould be a cool option.
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Posted Feb 26, 2012hello can you add small option like Relog timeout? :)
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Posted Feb 26, 2012@cheddar262
yes combat tag implementation will be ready on 2.6.3 now iam adding all new api style for R5 with a very big help from Hoeze.
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Posted Feb 26, 2012I know you're probably busy right now, but the implementation of combat tag doesn't allow damage to the npc after it spawns. My only assumption is that in the onEntityDamage event you forgot the check for if something is an npc.
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Posted Feb 26, 2012set version 2.6.2 New players can not be is registered. error in the log "2012-02-27 00:37:33 [SEVERE] [AuthMe] ERROR: Field 'x' doesn't have a default value"
I tried to register a team / authme register blabla - exact same error.
I have an old database from mysql xAuth rights like the right column, here's a screen shot: http://s018.radikal.ru/i504/1202/e5/3fead20af1dd.jpg
Help please.
Update : Hallelujah, I've solved the problem. Bug plugin is that it creates a column "x" in mysql with an invalid value in the Default - it is empty and should be "0" One problem is less. :)
http://s017.radikal.ru/i421/1202/51/befe0a86ca2c.jpg
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Posted Feb 26, 2012@Hollow36rus
No CB 1938 is the latest recommended and stable build of R4 and Essentials is supported. Don't like factions. I just tried Essentials day ago. Worked but it still sucked :D
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Posted Feb 26, 2012With CB 1938 not working more plugins :)
Examples: Faction, Essentials etc )
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Posted Feb 26, 2012@Hollow36rus Get CB 1938 and AuthMe 2.6.1
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Posted Feb 26, 2012@dlzltg Latest should be R4 Build 1938 so yeah. This will break if you use R5.
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Posted Feb 26, 2012Hello, people. Help me, please!
My account is Admin, When I try login displayed: "An internal error....."
From Logs:
<<code>>[SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'login' in plugin AuthMe v2.5.1 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:168) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:386) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:777) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:737) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:725) at lishid.orebfuscator.hook.NetServerHandlerProxy.a(NetServerHandlerProxy.java:101) at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:33) at net.minecraft.server.NetworkManager.b(NetworkManager.java:226) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:100) at lishid.orebfuscator.hook.NetServerHandlerProxy.a(NetServerHandlerProxy.java:44) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:537) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435) at net.minecraft.server.ThreadServerApplication.run(SourceFile:465) Caused by: java.lang.NullPointerException at uk.org.whoami.authme.commands.LoginCommand.onCommand(LoginCommand.java:78) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) ... 14 more
<</code>>
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Posted Feb 26, 2012Please update to 1961(dev)
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Posted Feb 26, 2012@AS1LV3RN1NJA
unfortunally priority goes on fix AuthMe bug asap
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Posted Feb 26, 2012Is there any chance at all of you guys picking up EasyBan and making an EasyBan Reloaded also?
It's almost certain to break on R5, and it could ruin a lot of offline servers. It's got me and my players worried. http://silverserver.weebly.com/forum.html#/20120224/plugin-and-pirate-problems-1308088/
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Posted Feb 26, 2012Yes. Latest version. Would you like a list of my plugins, incase it may just be conflict? No one else seems to be complaining about it except for me :(
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Posted Feb 26, 2012@magestickown
whith latest version? my support is only for > 2.6
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Posted Feb 26, 2012@Kasushi
omg
Authme 2.5.1 running bug
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Posted Feb 25, 2012Hi. When I stop the server (I'm guessing either it doesn't save, or authme doesn't), once I start the server again, players inventories are swapped around. Example: Player 1 Player 2 Stop server ... Start server ... Player 1 has player 2's profile Player 2 has player 1's profile
sometimes they have NO profile. :(