AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 9, 2013How do I make it so when people finish registering in spawn they don't spawn on top of the spawn building? Also I forgot how to purge 60 days back :s
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Posted Mar 9, 2013@Maxetto
@Pr07o7yp3
Can you please try this devbuild and tell me if that fix , i've rollback changes and i hope that work :
https://dl.dropbox.com/u/60299638/AuthMe-Reloaded/AuthMe-DEVBUILD-2.7.10b2.jar
Xephi
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Posted Mar 9, 2013Хорош суетиться. Откатитесь до 2.7.8. Сейчас автор все поправит. Хотя штука неприятная, да.
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Posted Mar 9, 2013Please, next time when you realease a new version check if it works correctly. The last version 2.7.10 crashes my java. Also because this crashes there are rollbacks and my players lost items, etc... :(
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Posted Mar 9, 2013@Rionto
Check your config
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Posted Mar 9, 2013Hello!
"Add Per World Force Spawn"
C'est utilisé pour quoi? Le temps que le joueur n'est pas /login ?
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Posted Mar 9, 2013@Xephi59
Try to rollback to 2.7.8 and do all the functions one by one and test it for 12 hours/1 day, if it doesn't crash proceed to next function, when it will crash you will find what is the problem
Sorry for the Maccheronic (lol) English
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Posted Mar 9, 2013Enough of this. 2 more crashes! The server crashes every half an hour now. Xephi, did I donate so that I would loose all my players?
Find a solution for this please..
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Posted Mar 9, 2013More crashes:
http://pastebin.com/nwH1gv3V And: https://www.dropbox.com/sh/f1ez8d7pjaou6n6/2vzqkMgLYC
This is really irretating :S
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Posted Mar 9, 2013TODO suggestion: Add option to disable chat when not logged in
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Posted Mar 9, 2013@Xephi59
By server crashed 4 times with the SpecialDevBuild you gave me. I have gathered lots of data, maybe it will help you fix the problem.
The Crashes server logs: 1. http://pastebin.com/mSiV6wDG 2. http://pastebin.com/uh0rn5Py 3. http://pastebin.com/JhrWzgXQ 4. http://pastebin.com/cLVWvAbQ
These show that the server stopped just after someone logged in, without any error. So I think it is related to AuthMe. And when I found the 3-4 crash, I also found these java crash errors. They are about cache problems.
hs_err_pid (java crash) link: https://www.dropbox.com/sh/f1ez8d7pjaou6n6/2vzqkMgLYC
I hope you fix this problem ASAP, because my players are getting harsh on me...
Thanks, orkun1675
Edit: I updated to 2.7.10 now.
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Posted Mar 8, 2013@Maxetto
The filecache function do not change since 2.7.8 to 2.7.9 , i'll set a catch clauses in the 2.7.10 to catch all errors , idk why it crash java
Xephi
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Posted Mar 8, 2013@Xephi59
http://dev.bukkit.org/server-mods/authme-reloaded/tickets/301-premium-reservation/#comment
Is there a not doing reason a part of not time to do it?. If the reason is because of you don't have time to do it I could try to do it and do a pull request. (If I have time)
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Posted Mar 8, 2013AuthMe 2.7.10, CB 2632 Still crash java! (Come on, if you don't know how to fix, rollback the Cache function to 2.6.8!!!)
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Posted Mar 8, 2013Does the latest update fix the Java crash with spigot?
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Posted Mar 8, 2013@Andreu007
For use MD5(MD5(pass)) set : SALTED2MD5 and set SaltLength to 0
Xephi
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Posted Mar 8, 2013How to use MD5(MD5(pass)) encryption? What to put in passwordHash?
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Posted Mar 8, 2013@Xephi59
I'm not sure if I always just miss the answer or if I never get one for this question. Do sessions work properly now? If I have a session set to ten hours and a players ip changes do they still get disconnected with the odd error (something like "datas invalid wait for session to expire"). Or will it just log them out and force them to relogin?
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Posted Mar 8, 2013I see you are adding a lot of features i hope u make a nice guide for the setup of it! :D
I don`t have any complaint at all. With authme my server is growing in people and is running fast without lag o ram usage.
But some time happen who player compaint about random death, login in a wall, or log with inventory clean.
Now i don`t relly take to much serius all of them. Some are just people who are in waiting for some extra items. But i think that a small number of people is in the right.
Another thing who happened some time, firsti time loger are bugged and start random lose health and can`t move or do nothing. The only solution is to jail them for few time for debugged.
That`s all.
For any log or plugin list, just ask >.>
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Posted Mar 7, 2013@Xephi59
You're awesome :D looks great so far. Thanks so much!!!