AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 7, 2013@jaggy80
Epic fail T.T please redownload x)
Xephi
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Posted Mar 7, 2013@Xephi59
Still getting spout error on startup (with a clean bukkit setup and no other plugins)
2013-03-07 20:26:04 [SEVERE] Error occurred while enabling AuthMe v2.7.10 (Is it up to date?) java.lang.NoClassDefFoundError: org/getspout/spoutapi/gui/PopupScreen at uk.org.whoami.authme.AuthMe.onEnable(AuthMe.java:237) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.v1_4_R1.CraftServer.loadPlugin(CraftServer.java:282) at org.bukkit.craftbukkit.v1_4_R1.CraftServer.enablePlugins(CraftServer.java:264) at net.minecraft.server.v1_4_R1.MinecraftServer.j(MinecraftServer.java:321) at net.minecraft.server.v1_4_R1.MinecraftServer.e(MinecraftServer.java:300) at net.minecraft.server.v1_4_R1.MinecraftServer.a(MinecraftServer.java:259) at net.minecraft.server.v1_4_R1.DedicatedServer.init(DedicatedServer.java:149) at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java:399) at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:849) Caused by: java.lang.ClassNotFoundException: org.getspout.spoutapi.gui.PopupScreen at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:80) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 12 more
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Posted Mar 7, 2013@Xephi59
Access denied on 2.7.10 download link :( Thanks for updating! :)
Nevermind, the link at the top works :)
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Posted Mar 7, 2013New Release 2.7.10
Changes 2.7.10:
AuthMeTeleportEvent infos :
SpawnTeleportEvent infos :
Download Link
Mod remove link to unapproved file.
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Posted Mar 7, 2013hello got a small error , and i have no ideea whats wrong .. maby u guys can give me a hand
http://pastebin.com/zRAV1Sue
tx u
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Posted Mar 7, 2013@Xephi59
Please add a feature: Lots of wrong typing from user to email base registration. I should turn on that, the user need email twice in registration.
present command: /register email i need: /register email emailconfirm
Thank you :)
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Posted Mar 7, 2013@StanoMalek
Sorry for other language!
Nepoužívej dev, je to na houby, mě tento error nevadí, jen pomáhám... Zkontroloval si server log ? Je nesmysl aby padal server.
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Posted Mar 6, 2013@Xephi59
But the newest dev build doesn't require player login.
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Posted Mar 6, 2013MySQL Error. Please help me.
Log
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Posted Mar 6, 2013@jbowen73
Use github merging option
@ILGIN
fill free to use the latest devbuild with per world force spawn option
@FOR OTHERS GUYS :
i'm working on fixed all of tickets and problem , come soon , sorry for delay , i've got some exams :/
Xephi
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Posted Mar 6, 2013How can I submit some code I have created for your authme plugin development package?
I have added a feature to allow multiple IP addresses in the config.yml for the same username. I have modifide the Settings.java file to do the following: Instead of finding the first existance of the username and comparing it to the IP address in the list it will read the entire list so you can have more than one IP address per username. I would like to modify this more by using a subnet mask shorthand but this is alot more complex. So this will do for now. I have recompiled loaded the plugin on our home made server and it works great.
Please let me know how I can submit this code. If you want I can just paste it here? Or I can paste the text in an email to you.
It's actually straight forward and I offer it with no strings attached.
Thanks!
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Posted Mar 6, 2013@Maxetto
i can only world ? force spawn ?
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Posted Mar 6, 2013@Maxetto
dont work ._.
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Posted Mar 6, 2013@ILGIN
Yep, on config:
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Posted Mar 6, 2013@siOnzee
Zdarec. https://dl.dropbox.com/u/60299638/AuthMe-Reloaded/AuthMe-DEVBUILD-2.7.9b3.jar
Zkus toto, třeba se ti to opraví, nebo tam hoď nejnovější verzi craftbukkitu. a k tomu toto. Já mám spíš problém, že když se někdo připojí, tak mi hned padne server. Ale udělá to jen třeba po 2 hodinách apod. :D
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Posted Mar 6, 2013http://pastebin.com/4YzkDrRH
Error PlayerKickEvent NPE
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Posted Mar 6, 2013Hi,
I use authme plugin whit survival games. User join survival game and dissconnect. Re join user teleport spawn but after login, user re teleport survivol games area. Can I block ?
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Posted Mar 6, 2013@makzk
The b3 is the most stable, use this and stay a little patient...
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Posted Mar 6, 2013Source code link is given, and ... i'm working on a fix, just wait i come back @My home;)
Xephi
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Posted Mar 6, 2013We can't stay in this way so we must look for alternatives, because we can't wait @Xephi59 too much time.