AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Feb 18, 2013@Xephi59: i did that but, i have 8 worlds and when i set the spawn at my spawn it doesn't do the same in the other worlds, what i want is that it would tp them to the lobby if they were playing in the HungerGames and then all the other worlds it would spawn them in regular spawn..
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Posted Feb 18, 2013http://pastebin.com/RD5Ni0Cy
¨looks like the import imported only xauth accounts table? not emails, IPs etc
E2: today's lesson: configurate all security shit to accept unrecognized computers
E: this happent when trying to recover
11:15:18 [INFO] [AuthMe] Recovery Email sent to : epriih
11:15:28 [SEVERE] javax.mail.AuthenticationFailedException 535-5.7.1 Please log in with your web browser and then try again. Learn more at
535 5.7.1 https://support.google.com/mail/bin/answer.py?answer=78754 t7sm18706253wiy.2 - gsmtp
11:15:28 [SEVERE] at com.sun.mail.smtp.SMTPTransport$Authenticator.authenticate(SMTPTransport.java:823)
11:15:28 [SEVERE] at com.sun.mail.smtp.SMTPTransport.authenticate(SMTPTransport.java:756)
11:15:28 [SEVERE] at com.sun.mail.smtp.SMTPTransport.protocolConnect(SMTPTransport.java:673)
11:15:28 [SEVERE] at javax.mail.Service.connect(Service.java:317)
11:15:28 [SEVERE] at javax.mail.Service.connect(Service.java:176)
11:15:28 [SEVERE] at javax.mail.Service.connect(Service.java:125)
11:15:28 [SEVERE] at javax.mail.Transport.send0(Transport.java:194)
11:15:28 [SEVERE] at javax.mail.Transport.send(Transport.java:124)
11:15:28 [SEVERE] at uk.org.whoami.authme.SendMailSSL$2.run(SendMailSSL.java:68)
11:15:28 [SEVERE] at org.bukkit.craftbukkit.v1_4_R1.scheduler.CraftTask.run(CraftTask.java:53)
11:15:28 [SEVERE] at org.bukkit.craftbukkit.v1_4_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53)
11:15:28 [SEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
11:15:28 [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
11:15:28 [SEVERE] at java.lang.Thread.run(Thread.java:722)
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Posted Feb 17, 2013@Msh4riiOwnerCC
Have you does the /mv setspawn ?
Xephi
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Posted Feb 17, 2013@Xephi59: I did, but i have Multiverse-Core beta for 1.4.7, and it spawns me at a random place how can i fix that?
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Posted Feb 17, 2013@Msh4riiOwnerCC
Set them to true
Xephi
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Posted Feb 17, 2013@Xephi59: Well on my cracked server, i have SurvivalGames it is a plugin that adds HungerGames if i am currently playing a round then i leave the server then i join back in it spawns me back in the game which is a problem from AuthMe if i try without AuthMe everything goes fine, how would i fix that, please answer, and if there isn't an answer, add a new update that fixes that problem with an option to do that, thank you, i would appreciate that you answer me.
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Posted Feb 17, 2013@Xephi59
Since we updated chestshop, there is no new line in config (automatically) added. For all those this is the line: TURN_OFF_CRAFTBUKKIT_TELEPORTATION_BUGFIX: true
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Posted Feb 17, 2013@Keeper1975
it's not possible actually but i can add this
@Folas1337
in chestshop confg , toggle off the new feature
Xephi
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Posted Feb 17, 2013@Xephi59
I got AuthMe 2.7.8 and ChestShop t0049 but it's somehow still happening.
Whenever people try to open the chat it immediatly disappears, same for the Esc-menu etc. I'll try to do another restart but I'm not sure if that will actually fix it. We'll see...
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Posted Feb 17, 2013Hello,
I've looked everywhere but i couldn't find how to do this:
I need that every player when registering their account, to be forced to register with an e-mail address, and not just optionally has it is now...is this possible?
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Posted Feb 17, 2013@Habbomod
Yep , that's an HTML e-mail ;)
@Folas1337
In t0049 , just disable the new function ( close inventory while TP )
Xephi
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Posted Feb 17, 2013@Xephi59: Were you talking about t0049 of ChestShop? Because that doesn't seem to work, some people are still having that issue.
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Posted Feb 17, 2013@Xephi59
It supports images and bond, italic letters?
Example:

Hello Xephi59
Here is your new password
123gba
To change your password use /changepassword
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Posted Feb 17, 2013@Habbomod
Not for this moment but i'm working on , sorry for convenient
Xephi
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Posted Feb 17, 2013Email password recovery is customizable?
Example:
Dear "player"
The team of the most epic server has generated for you a new password
Your password:
"Password"
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Posted Feb 17, 2013@Xephi59
Thank you very much for your quick reply and the fixes/ticket. Really glad about you as a new dev of this plugin :)
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Posted Feb 17, 2013@slight2k12
Yep Acrobot fix this with the last ChestShop Release Candidate ^_^
@surechoice
I've already do a ticket to the ChestShop author and he fix that ;)
Xephi
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Posted Feb 17, 2013@Xephi59
Tried several times logout while in /fly mode and flying on different worlds. No problems by me with login afterwards. AuthMe 2.7.8, Chestshop rc0049, CB 1.4.7 R1.1 #2630.
@surechoice
Which craftbukkit-build are u using?
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Posted Feb 17, 2013@Xephi59 thank you and I would love that ip lock feature. I want to be able to lock my name to my static ip and be able to play from my home only. I'm an op and it's scary when I login and see my inventory full with diamonds and so on...I know they don't know my password becasue it's pretty difficult and I never play on other computers, only from home. Thank you and I downloaded the test (alpha) version of ChestShop plugin and it worked. Now when you login and you're in the air, the chat bar is there and I can log in. Thank you again and I think someone should also leave a ticket for the issue to the creator of ChestShop
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Posted Feb 16, 2013@Folas1337
@surechoice
Please downgrade ChestShop to Test version
@MartinTheHamster
i'll take a look
@SolaKun
With AuthMe 2.7.8 ?
@surechoice
You can't actually lock an account to your IP but i can take a look at :)
Xephi