AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Feb 14, 2013@Xephi59
Downgrade Authme oder ChestShop? Which version?
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Posted Feb 14, 2013i need it for craftbukkit 1.2.5 4.1
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Posted Feb 14, 2013@CraftTheParadise
Due to newest ChestShop update, please downgrade
Xephi
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Posted Feb 14, 2013I have a problem. When players join my server they cannot type anything into the chat. When the open the chat, it closes instantly. When I do not use AuthMe everything is allright...
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Posted Feb 14, 2013@kalijason
Op can see that or people with permissions :
authme.admin.accounts
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Posted Feb 14, 2013Thanks to the author, I love this plugin :), especially the new feature "notification of multi-account user when user log-in", but one question, for this notification, I think only the admin can receive it, can I set the specific groups or users to receive the notification either? we have more than one admins on my server...so....
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Posted Feb 14, 2013@qwe26481592
No prob , have you enable : allowMovement ?
Xephi
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Posted Feb 14, 2013I'm sorry to bother you.
A version not available after I updated.
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Posted Feb 14, 2013@qwe26481592
This functionality already exist
@AlphaFarer
Rainbow table ? :O
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Posted Feb 14, 2013Will the players of whether to allow the login moving, I really need this feature.
I first thank the author.
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Posted Feb 14, 2013Wow I thought about one idea. Just add command /addip and user will be able only use /login command with that ip if ip would change in someway, just use something more.. Like code maybe or btw after logging a lot of times you just create "Type the xxxx code only then you will able to use /login command" What do you think? It's really high urgency security problem I think. Because the "programm" is on the internet and you can download it or just make easily byself with code it's possible to bypass too, but will need a bit more work.
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Posted Feb 14, 2013There is one exploit. One user has dynamic ip and with program he tries to guess passwords i watched logs and saw, that guy left own made programm for all night and guessed 2-3 people's account passwords. Could you somehow fix it by locking account for 5 minutes or something idk...
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Posted Feb 13, 2013@SolaKun
Erf mistake from me T.T please create a file named : xAuth.h2.db In your xAuth folder >< i'll fix this sorry
Xephi
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Posted Feb 13, 2013@Xephi59
@SolaKun
I config xAuth with :http://mc.yxyun.com/sola/xauthconfig.txt. and config Authme with :http://mc.yxyun.com/sola/authmeconfig.txt . hmm... what's wrong?
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Posted Feb 13, 2013@Xephi59
always tell me : "xAuth database not found"
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Posted Feb 13, 2013@Xephi59
Thanks a lot !
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Posted Feb 13, 2013New Release 2.7.8
Changes 2.7.8:
Download Link :
AuthMe - 2.7.8
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Posted Feb 13, 2013@slight2k12
Oh , ok , also i do not need to do anything in AuthMe , just use correct ChestShop and CB version :)
Also i can out the release now :')
Xephi
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Posted Feb 13, 2013@Xephi59
its both the same: https://bukkit.atlassian.net/browse/BUKKIT-3021 - the fix is from Acrobot
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Posted Feb 13, 2013@slight2k12
Do you have the CraftBukkit and ChestShop commit? 'cause i want to fix that definitly
Xephi