AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Feb 25, 2012@Kasushi
someelse are able to reproduce it under 2.6.2? i say that because i try all the day to reproduce it withoutany success :|
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Posted Feb 25, 2012This plugin have a serious bug and this youtube link is a rcording of plugin bug
http://youtu.be/uhG_H2bLxck
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Posted Feb 25, 2012@xIceBeastx this is the format or password: $SHA$salt$hash(hash(passwrd)+salt)
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Posted Feb 25, 2012What php function should I use to hash plain text to authme's password? I tried with sha256 and sha1 (I have sha256 set in my config) but it's different than authme's passwords.
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Posted Feb 25, 2012@allix8
Ouuu.
Well the thing about the inventory savers is that you have to press respawn not log out or anything else. Otherwise it won't work. Thats my idea.
We had some kinda inv saving plugin once on the server but they still got lost because people pressed log out or something else rather then respawn and lost theire stuff.
I don't know suggest any good ones either, sorry.
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Posted Feb 25, 2012@deleted_7554077
@d4rkwarriors
I tried to plug two "DropInventory" and "InventorySave" all work, but without the plug-in "Authme", with a plug "Authme", it is when you exit the menu, when you die, lost the entire inventory. Most interestingly, at the entrance, even when dead, stock shows, be authorized, it vanishes (
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Posted Feb 25, 2012@allix well when you die you are suppose to loose your stuff. Unless you have some plugin to prevent that.
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Posted Feb 24, 2012@allix8
are u sure that is linked to AuthMe?
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Posted Feb 24, 2012A very critical bug! At death, if you press the "go under main" and not "reborn." Next time, all equipment is cleaned! Although the plug-in is worth preserving equipment. "Authme" cut off the bug disappears.
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Posted Feb 24, 2012@codydbgt get worldinventories. MultiInv sucks donky ba.....
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Posted Feb 24, 2012@stutiguias
i think iam going to integrate old EasyBan that hasdone by whoami.
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Posted Feb 23, 2012if put some function to ban or kick ( for a time ) the ip if wrong the password 3 or more times will be good
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Posted Feb 23, 2012Ok I did what u said.
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Posted Feb 23, 2012TODO : - add H2 to mysql converter
have a date ?.. i need to convert my file to mysql
thx for good work ! :)
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Posted Feb 23, 2012@JustinFatalx
can u open a ticket with version, plugin, config.yml, CB version and the correct action that your player did?
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Posted Feb 23, 2012Ok simple version.
It is not saving new players inventory.
It is saving old players inventory tho.
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Posted Feb 23, 2012@codydbgt
that will not solve your usses in that way ppl will have alway at join wipped inventories.
@JustinFatalx
i dont understand a word of what are u trying to say. can u rewrite it?
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Posted Feb 23, 2012Im having a issue where when new players register and go and gain items and stuff after the session runs out and they have to relog then all the stuff in inventory is gone.
But when players that was already created before I updated they can relog and keep all the items.
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Posted Feb 23, 2012Could you do me a small favor in the logincommand.class could you get rid of these 2 lines i think it would fix my invintory issues
player.getInventory().setContents(limbo.getInventory());
player.getInventory().setArmorContents(limbo.getArmour());
Thanks
ps. if you think im an ass and dont know what im talking about you might be right but im trying to do what ever i can to get this to work i know of other invintory plugins are there any you recommend that would do the same as multinv.
im sorry to bother you.
Cody Goodell
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Posted Feb 23, 2012@ThaSourceGaming
what is your version? plugin? configuration file? CB?