AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Feb 13, 2013@ShadowDog007
so the only officiel solution is then - with CB 1.4.7 R1.0 - chestshop release candidate (t0045+)- and with CB 1.4.7 R1.1 #2630+ chestshop t0041
slight
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Posted Feb 13, 2013@vicente947
maybe the port is close ? :/
@SolaKun
I'm working on a new way to import xAuth data , can you just wait the next release please ? :/
Xephi
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Posted Feb 13, 2013@Xephi59
Yes i test this and works.
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Posted Feb 13, 2013@Xephi59
I use The quick & dirty way to import xAuth database.but Authme can't load data. So I think maybe password Hash is wrong ? but I try to config PASSWORDHASH :SHA256 and xAuth . It is exception too. :(
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Posted Feb 13, 2013@vicente947
gmail account and password are correct ?
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Posted Feb 13, 2013@Xephi59
No email send and no errors at console.
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Posted Feb 13, 2013@Xephi59
Opinion about converter: Excellent (just one word because your idea is simple and easy)
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Posted Feb 13, 2013What should I change in the config that when anyone logins, he starts with survival mode. I don't want it to save Gamemode, just force everyone to have survival.
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Posted Feb 13, 2013I have authme , nocheatplus , chestshop , skyblock , permissionsex , worldguard and edit , essentials and essentials spawn , chatmanager , modifyworld, nolagg , bkcommonlib , battlearena , betterbroadcast . CostumMessages , Vault , colourmotd, multiverse-core, clearlag my plugins
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Posted Feb 13, 2013Im using now R: AuthMe - 2.7.2 for CB 1.4.6-R0.3 Jan 16, 2013 and no bug
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Posted Feb 13, 2013Can you check my ticket? AuthMe doesn't kick Non-Activated players.
http://dev.bukkit.org/server-mods/authme-reloaded/tickets/264-auth-me-doesnt-kick-non-activated-accounts/
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Posted Feb 13, 2013@Xephi59
Hello, I have the same problem, but i solved now. My problem was in chestshop plugin.
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Posted Feb 13, 2013@ShadowDog007
My bad, plugin close inventory only , that's what i would to say x)
Xephi
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Posted Feb 13, 2013@slight2k12
Acrobot fixed the duplication glitch in ChestShop and in CraftBukkit. If he were to remove the fix from his plugin now, only people (Crazy people) using the dev cb build would not have the problem.
@Xephi59
It doesn't disallow plugins to teleport players? Why does your plugin have to teleport players which are not logged in anyway?
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Posted Feb 13, 2013This commit is uggly : https://github.com/Acrobot/ChestShop-3/commit/8d7389b7e0b89dd37f3c39bb3b59b1ba905435be
Disallow plugins to teleport people .... also ... Close the chat and disallow you to /login :/
Xephi
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Posted Feb 13, 2013@Xephi59
With both release candidate 45 and 47 from chestshop is login impossible like announced from other users below. CB 1.4.7 R1.1 #2630. t0044 works. Could be something to do with teleport (Worked around the Bukkit bug involving delayed teleportation - change log from t0045). But in latest cb dev-build its fixed oO
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Posted Feb 13, 2013Need your opinion
Actually , i've do an xAuth full converter... i'll explain that :
Simple to use :
Avantages :
What do you think about this ?
Thanks for your answers
Xephi
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Posted Feb 12, 2013@ritipinheiro
okok :/ And no error in console ? :/ I've check code but nothing here :/ Can i have your plugin list?
Xephi
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Posted Feb 12, 2013no difference whitout nocheatplus
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Posted Feb 12, 2013If i disable the people will cheat in my server