AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Oct 7, 2012@d4rkwarriors
Thanks! I don't know i need to change that.. :P But the problem is when i change to MySQL everyone lost their items, level, etc and they have to register again. Is there any way to get back the items?
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Posted Oct 7, 2012@G_CODE649B
backend: file -> mysql
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Posted Oct 6, 2012How to make MySQL database for AuthMe works? I tried it but it didn't work at all.
My Settings: http://pastebin.com/cTkzkD49
Please help me...
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Posted Oct 6, 2012@lscarl
seems that my words goes everytime unraed :D
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Posted Oct 5, 2012@NewBestACS
you have to set offline, and unloggedin groups...
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Posted Oct 5, 2012Please fix the chat bug...
Many players are swearing from my Owner account...
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Posted Oct 4, 2012ok no changes for me.
Btw in console isAsync: true comming from authme?
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Posted Oct 4, 2012@urbels
Yes, it's safe to use, but have some bugs.
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Posted Oct 3, 2012i`m at R: AuthMe 2.6.6 for CB 1.2.5-R4.0 Jul 09, 2012
it is safe to use beta build?
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Posted Oct 3, 2012I'm using authme 2.6.7b5
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Posted Oct 3, 2012unfortunally my time to code is very limited i will try to do my best with this tedius chat bug. All of you are under b5 authme version?
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Posted Oct 3, 2012Hello! Any conflicts with wormhole xtreme Gates?
What steps will reproduce the problem? 1. Player dials to another world works great. 2. Player dials to the same world causes this:
What is the expected output? What do you see instead? 2012-10-02 14:47:04 [INFO] Player issued server command: /dial gate First attempt at checking for presence of Bukkit RTK plugin... 2012-10-02 14:47:45 [INFO] isAsync: true 2012-10-02 14:47:47 [INFO] isAsync: true 2012-10-02 14:47:54 [INFO] isAsync: true 2012-10-02 14:48:00 [INFO] Connection reset Second attempt at checking for presence of Bukkit RTK plugin... Third attempt at checking for presence of Bukkit RTK plugin... RTK plugin for Bukkit was not detected. Disabling heartbeat until next restart.
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Posted Oct 3, 2012Please fix that bug, in crazylogin this already have fixed, but i no go to use crazylogin they are very lagged.
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Posted Oct 3, 2012@Kzkas
Oh! It's isn't a solution, i've already this bug, isn't fix! ^^
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Posted Oct 3, 2012@d4rkwarriors
What exactly does group switching mean? I've never heard of this?
@segundo03 same here
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Posted Oct 3, 2012I use herochat, and i can talk before logging in. Please fix that
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Posted Oct 2, 2012@JohOply
But this isn't a proper solution, cause then nobody can see if a person is in faction or not. Maybe there's some other way how to fix this?
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Posted Oct 2, 2012"chatTagEnabled": false,
I've this bug also
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Posted Oct 2, 2012“chatTagEnabled”: FALSE
set the chatTagEnabled to False and this will fix the chat before login.
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Posted Oct 2, 2012@d4rkwarriors
Factions: ], "allowNoSlashCommand": false,
AuthMe: restrictions: allowChat: false
Still they can chat before logging in...