AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Sep 26, 2012@GlabbichRulz
have u configured group switching? i think not..
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Posted Sep 25, 2012Hi, could you add a new permission node so everybody who dont have it cant chat in while logged out? ATM everybody can login with the admins name and say whatever they like.
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Posted Sep 25, 2012Feature request
Do you think you could make it so that when a user is premium that they do not need to use /login or even /register and that if some one(Non premium user aka cracked) uses the premium users name that the premium users can bypass the process of logging in and then allowing the config file to determine if the feature is on or off.
Thanks
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Posted Sep 24, 2012@gamermanh
should work with Citizens 2.0 show us errors.
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Posted Sep 24, 2012http://pastebin.com/jjxNRAp6
and
http://pastebin.com/K3RkK1kv
Authme version: 2.6.7b5 Bukkit: craftbukkit_beta_2352
how to solve? ty.
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Posted Sep 24, 2012Is this plugin going to be updated to allow work with Citizens 2.0? I really like them both. Sorry if this has been answered, but my users are spamming the hell out of me atm
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Posted Sep 24, 2012Why i can talk before the login process?
Please fix that
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Posted Sep 24, 2012@Ventus97
Extremely strange, can you list your plugins please?
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Posted Sep 24, 2012@siOnzee
We don't have it
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Posted Sep 24, 2012There is solution how to stop loging passwords into server.log:
http://forums.bukkit.org/threads/plugin-that-will-disable-bukkits-logging-of-certain-commands.96596/#post-1338289
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Posted Sep 23, 2012Hello,
a programmer that create a bridge from xenforo to authme said that this will not work because authme a 1x safety and xenforo 3x safety. Can i change the safety from auhtme to 3x?
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Posted Sep 23, 2012@siOnzee
Or just disable "allowNoSlashCommands". If that doesn't work, disable faction tags.
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Posted Sep 23, 2012@Ventus97
Disable plugin Factions.
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Posted Sep 22, 2012I found a bug. You can write in chat while spoofing someone (a.k.a before logging in.) Any fixes?
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Posted Sep 22, 2012Authme isnt friends with Scavenger.. Here is bug, when player is dead, and then he left server withn't respawning, and then connect and then he login in, his inventory is gone,but before loggin in he have his inv!
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Posted Sep 22, 2012@xDrapor
Thanks. I think I see how they were able to bypass the login and disband my factions.
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Posted Sep 21, 2012@Unknown_Mage
Disable "allowNoSlashCommands" in the factions configuration.
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Posted Sep 21, 2012Apparently, someone managed to bypass it and log on to all of my staff accounts and started to disband my factions. I am trying to log on to my server's file, but it won't let me for some reason right now.
After I was able to log into my server's files, I found something. It looks as the person never directly logged into the accounts. They were able to execute the commands that my staff had for factions.
Is there a way for me to disable the commands for people that aren't logged in or registered yet?
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Posted Sep 21, 2012@ElLichi
u cant obviusy!
@Dustburn
try to use b5.
@Jason0123
nop
@JohOply
there isent a stable version yet i still use b5 without any serius problems.
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Posted Sep 21, 2012Hi, I wanted to know how to decrypt user passwords saved, what happens is that going to change the registration plugin, and I do not want problems with theft alla accounts (which a user registers with a stolen account).