AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Sep 21, 2012i ever spawn in the wall ? or in the sky ? a little bit over die ground ?
Can someone help me ?
i hate this bug
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Posted Sep 21, 2012@JohOply
newest dev version is OK to use, very stable for me , i'm running a server with 100 Players , everything is fine ;)
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Posted Sep 21, 2012Hey, the h2 to mysql converter that comes with xauth doesn't really work, must be outdated. You have that on your todo list, so is it coming soon?
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Posted Sep 20, 2012Hello!
Can you solve this very old bug : http://dev.bukkit.org/server-mods/authme-reloaded/tickets/165-mysql-error-often/
And can you upload a stable version for 1.3 please ?
It's an very important plugin on a lots of servers...
Thanks for your work ! Continue !
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Posted Sep 20, 2012@ILGIN
look around Pages, we do not do work for you take and read that guide and learn. thk
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Posted Sep 20, 2012Can someone help me setting up the MySQL database for AuthMe? I tried it and it doesn't work.
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Posted Sep 19, 2012Help ! Please give me register script authme :( (config.php register.php etc.)
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Posted Sep 19, 2012If you want to disable the "xxx used player command /login xxx" function use this: http://ci.ecocitycraft.com/job/Spigot/138/
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Posted Sep 18, 2012Have this error so often, i hadnt that when i was using flatfile but on mysql this appears:
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Posted Sep 18, 20122.6.7b5
AllowRestrictedUser: true AllowedRestrictedUser: - Admin
2012-09-18 15:57:36 [SEVERE] Could not pass event PlayerJoinEvent to AuthMe org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:341) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.ServerConfigurationManagerAbstract.c(ServerConfigurationManagerAbstract.java:161) at net.minecraft.server.ServerConfigurationManagerAbstract.a(ServerConfigurationManagerAbstract.java:92) at net.minecraft.server.NetLoginHandler.d(NetLoginHandler.java:129) at net.minecraft.server.NetLoginHandler.c(NetLoginHandler.java:42) at net.minecraft.server.DedicatedServerConnectionThread.a(DedicatedServerConnectionThread.java:44) at net.minecraft.server.DedicatedServerConnection.b(SourceFile:29) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:578) at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:213) at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:474) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:405) at net.minecraft.server.ThreadServerApplication.run(SourceFile:539) Caused by: java.lang.ArrayIndexOutOfBoundsException: 1 at uk.org.whoami.authme.settings.Settings.getRestrictedIp(Settings.java:319) at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerJoin(AuthMePlayerListener.java:325) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:339) ... 14 more
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Posted Sep 18, 2012For all have chat problems for unloggedin:
With this i have resolved all my problems, if players still can speak, use EssentialsChat, modify chat for UnLoggedIn and type &k before <Message>. With this if unlogged in try to speak they will speak with "Magic" carachter and nobody can see what he writed
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Posted Sep 17, 2012@d4rkwarriors
That is on, I think that's the problem.
I haven't tried to recreate the problem so for all I know it wont happen again, but try this:
get killed, don't press re spawn just exit the whole program. then join during a session login and press re spawn.
That's what I did and I was warped to the location of my death.
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Posted Sep 17, 2012<<reply 958904>>
I have the same problem whit essentials chat...people login with my name and start so speack...can you explain better what i have to do to block this? I even use PEX..pls explain me step by step..which options in Authme i have to change and which group i have to create in pex, pls help me.
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Posted Sep 17, 2012@EMOberger
even if u enable save quit location?
@stutiguias
try to use group swtiching for me works very well 0 permissions mean 0 permission for chat or anithing else.
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Posted Sep 17, 2012spigot craftbukkit-1.3.2-R0.2-SNAPSHOT #137 http://ci.ecocitycraft.com/job/Spigot/137/
SpoutPlugin #1338
authme: 2.6.7b5
When a player dies, then logs out before re spawning the player will log back on press re spawn and telaport to where he/she died.
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Posted Sep 17, 2012upd pls
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Posted Sep 17, 2012i don't know if anyone already ask that... but you plan to provide support for essentials chat ( local ) ?... because the local chat ( the essentials cancel the chat event and send for player in radius ) ... not block by authme on
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Posted Sep 17, 2012This plugin comes to be very buggy :( Users can join without login
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Posted Sep 16, 2012How to configure the MySQL? I can't seems to make it working. I already put my host, password, username, etc.
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Posted Sep 15, 2012I giocatori che non sono loggati possono scrivere nella chat ma com'è possibile?...e pure nel config c'è false allowChat: false
The player non-logged can write in the chat... wtf? in the config is false allowChat: false