AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Aug 16, 2012@senne97
https://github.com/downloads/Multiplayer-italia/AuthMe-Reloaded/AuthMe-2.6.7b3.jar
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Posted Aug 16, 2012update plugin to 1.3?
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Posted Aug 15, 2012Hi,
Your plugin is very professional and effective, though I have an issue. I recently reset the map, and players who played on the old map are using the same login password as on the new map, so I didnt reset AuthMe. Players join the server, as normal, at the spawnpoint, though when they login, they get teleported to a location; it seems to be teleporting them somewhere around 5-10 blocks forward, and to the right or left. I'm very confused at this, though it is the very first issue I have encountered using your plugin. Any help would be much appreciated. Thanks in advance.
Here's my current config.yml for AuthMe:
DataSource: mySQLColumnName: username mySQLTablename: authme mySQLUsername: authme backend: file mySQLColumnLastLogin: lastlogin mySQLDatabase: authme mySQLPort: '3306' mySQLColumnIp: ip mySQLHost: 127.0.0.1 mySQLColumnPassword: password mySQLPassword: '12345' caching: true GroupOptions: UnregisteredPlayerGroup: '' RegisteredPlayerGroup: '' Permissions: PermissionsOnJoin: [] settings: sessions: enabled: false timeout: 10 restrictions: allowChat: false maxRegPerIp: 1 maxNicknameLength: 20 ForceSingleSession: true ForceSpawnLocOnJoinEnabled: false SaveQuitLocation: false AllowRestrictedUser: false AllowedRestrictedUser: [] kickNonRegistered: false kickOnWrongPassword: false teleportUnAuthedToSpawn: false minNicknameLength: 3 allowMovement: false timeout: 45 allowedNicknameCharacters: '[a-zA-Z0-9_?]*' allowedMovementRadius: 0 enablePasswordVerifier: true ProtectInventoryBeforeLogIn: true GameMode: ForceSurvivalMode: false ResetInventotyIfCreative: false security: minPasswordLength: 4 unLoggedinGroup: unLoggedinGroup passwordHash: SHA256 passwordMaxLength: 20 registration: enabled: true messageInterval: 5 force: true unrestrictions: UnrestrictedName: [] messagesLanguage: en VBullettinOptions: mySQLColumnSalt: '' mySQLColumnGroup: '' nonActivedUserGroup: -1 permission: EnablePermissionCheck: false BackupSystem: ActivateBackup: false OnServerStart: false OnServeStop: false MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\ Passpartu: enablePasspartu: false
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Posted Aug 15, 2012I found a bug in version 2.7.6b3. Lets say I'm logged in and playig. Then while I'm playing, a bad guy starts the game with my nickname, he joins my server, then I'm disconnected and i see screen: You logged in from annother location. and then the bad guy doesn't need to use /login password, he is fully logged in with my account. Please fix it as fast as you can.
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Posted Aug 15, 2012When forcing unloged players to move to spawn can i force them to use some pitch and yaw?
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Posted Aug 15, 2012hi, problem
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Posted Aug 14, 2012@juodas Check beta 2 and beta 3 build for 1.3.1 compatibility
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Posted Aug 14, 2012When we will see the AuthMe plugin for 1.3.1?
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Posted Aug 14, 2012@letsmine
kick player and after that remove his row from db just that, or u should use datasource interface method should be public. API is still in todo list.
@ha11oga11o
yes there are something already in, just use Regex sintax to AllowCharacters: in config.yml , serach in google about how regex sintax works and just try it, like |fuck|ass|pussy ecc.. ecc. i will write some example when i have some free time.
@daego
that command shouldent work with ingame command.
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Posted Aug 14, 20122012-08-14 12:47:28 [SEVERE] Could not pass event AsyncPlayerChatEvent to AuthMe Caused by: java.lang.RuntimeException: Interrupted while waiting for a database connection.
probably because of spout changes
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Posted Aug 13, 2012Hi,I am setting up a MC server on linux(mac) ,and I found that there is something wrong when I try to translate the AuthMe "messgae.yml" file to Chinese.
The control panel and MC client will ouput unreadable code when I change the words to chinese directly.And I have tried using the utf-8 format just like "\u1234" or "Ӓ",but it doesn't work,too.
PS:It works success on windows Bukkit server -_-#
Hope not to trouble you~
sorry for my bad english
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Posted Aug 13, 2012/authme passpartuToken
no permission ?! im the owner ! WTF ?
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Posted Aug 13, 2012Whenever I reset my world to start everything from default, my players sometimes can still login and get there items from the last world. Any way prevent this?
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Posted Aug 13, 2012One tip for yout TOdo list?
When you implement can you add to cfg that we can add bad nicknames on our native languages?
- Prevent people join with badwords/swears in their nickname
Thnx in advance;) this is great plugin!
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Posted Aug 13, 2012I am currently writing a Plugin that should be able to hook into yours, but there isnt a API yet. Is there any other way to let my plugin unregister players?
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Posted Aug 13, 2012Guys, iam far away from my home pc, all code i have done for 1.3.1 is from a android tablet form internetpoint so pls be patience and let me come back for fix theese last errors. Thk for understanding and patience!
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Posted Aug 13, 2012@samschaap
read
think
download
https://github.com/downloads/Multiplayer-italia/AuthMe-Reloaded/AuthMe-2.6.7b3.jar
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Posted Aug 13, 2012@dogbig
The PlayerChatEvent needs to be updated.
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Posted Aug 13, 20122.7.6b3 works fine for me, thx
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Posted Aug 12, 2012Pls add option to disable player invulnerability!