AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Aug 2, 2012@deleted_7554077
Incorrect Latest version does not work with 1.3.1 CB builds.
http://pastebin.com/7q0UJPvZ
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Posted Aug 2, 2012@d4rkwarriors
I use permissionsex:
This is my permissions.yml: http://pastebin.com/jFjq2j9A And this is my config for Authme: http://pastebin.com/2RC98zq4
I know in this paste EnablePermissionCheck: is set to false when i set it to true. my permissions change that way: users: Manuestaire: group: - Usuario - TheBoss
And therefore the chat messages show usuario prefixes and colors and not the ones for TheBoss group
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Posted Aug 2, 2012authme isnt working, so players can do everything they want and they dont have to do /login.... whats wrong?
edit: so the commands etc are working but the player dont have to do /login ...
EDIT: WORKS!! it was the fault of CombatTag!
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Posted Aug 2, 2012@deleted_7554077
I had to get the source and recomplie it myself using the new bukkit but I also had citizens which was causing the error (had to remove to not get the error) so idk if I had to recompile it or not but it works recompiled. Ill test the one i got from here and post back if its working or not.
EDIT: Works on 1.3.1 just fine however some plugins (Citizens) need to update other wise they break this plugin also.
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Posted Aug 1, 2012AllowedRestrictedUser: how to add multiple ip on one player?
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Posted Aug 1, 2012@Mayhem777
PEX should work well i still use it and i havent got any permission usses, enable debug mode of PEX and check console output that will be easy to understand where is the problem.
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Posted Aug 1, 2012@juodas Why?
There is no MC 1.3 ready CraftBukkit version and I am 99% certain that the latest works in 1.3.1 too.
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Posted Aug 1, 2012Hello everybody. Please update this plugin to 1.3.1
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Posted Jul 31, 2012I use pex... if there's a problem... i shoudl try another plugin :(
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Posted Jul 31, 2012@Mayhem777
so if group is right assigned seems a problem of the permission plugin or with the permission itself. Authme dont care about permission only swith player to correct group.
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Posted Jul 31, 2012Yes when they join they're in the unregistered group but they can't use the commands of the permissions of the group...
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Posted Jul 31, 2012@Mayhem777
my previus answer wasnt for you. So unregistereed players join in unregistered group?
@Manuestaire
what is your permission plugin? and try to setup registered unregister and notlogged in group. AuthMe take perm group at join and reassign it when players logged in successfully so if that u wrote happen u have done some misconfiguration.
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Posted Jul 31, 2012@d4rkwarriors
If I set EnablePermissionCheck: to true, then when users login they are promoted to the users group even if they already are members of a higher group like mods or admins, so they loose chat colors and prefixes, how can i solve this?
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Posted Jul 30, 2012@d4rkwarriors
Its set to true! i said before! vault, permissionscheck to true... is all well configured...
http://pastebin.com/B2LusDA8
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Posted Jul 30, 2012@Manuestaire
EnablePermissionCheck: false -> true ( i repeat it 4 times in the past 15 comments :D )
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Posted Jul 30, 2012I hope he find a sollution fast i really need users can use commands before login.
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Posted Jul 30, 2012@d4rkwarriors
Y have the same problem that Mayhem777
Here's my config file: http://pastebin.com/0PwSRnnV
And my permissions: http://pastebin.com/7Qe6eyX1
I also have latest version of vault
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Posted Jul 29, 2012Yes still not working:
UnregisteredPlayerGroup: 'noregistrado'
EnablePermissionCheck: true
And in pex i have the group "noregistrado" with the perms but i can't use the commands of this perms... And yes i've latest vault ver installed :)
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Posted Jul 29, 2012@zsombi28
select md5 as hashalorithum in config.yml anche chek wiki page about how to register thru web site.
@Mayhem777
vault installed? in AuthMe's config.yml PermissionCheck is enabled?
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Posted Jul 29, 2012@d4rkwarriors
Ok i have a group in my pex permissions called "unregistered" and in the "unregisteeredGroup:" this name, but i still can't use the commands of the permissions i add to this group...