AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jul 19, 2012sorry if this is a noob question. but can i use this on a wordpress or joomla website?
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Posted Jul 19, 2012@MarioG1
ok we will do this try in b2 this week end :D hope that we got it works.
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Posted Jul 19, 2012Thanks!
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Posted Jul 19, 2012edit the plugin.yml and remove the alias or use 2.6.7b1
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Posted Jul 18, 2012i've a problem, to register, the 2.6.6 ver uses /register and /r , so when i try to ask a private message from essentials... i can't... Example: /msg player hello! /r hello man!
I can't answer private messages because authme has ussurp the command, it says "you're already logged in!"
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Posted Jul 18, 2012Yes because i don't understand why i get problems if I enable save quit location (people stuck into walls, fall down cliffs, ..) and why there are no such problems if i disable it.
The only difference is that if i enable savequitloc. authme uses the data form the MySQL server without decimal point and if savequitloc. is disabled authme read's the exact location from the player.dat with decimal point.
Am i right with that?
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Posted Jul 18, 2012@SyphruM
are u sure of that? i have stopped al command proceses with latest version, how Factions hook in commandexecutor? are u sure that u have disabled command without / in faction config?
@sebastian2443
mmm forgive me but i am not able to understand how capitals lettar could be related to switch creative mode.. And AuthMe hasent ani API system or iam wrong? :D
@ziutekkka
not yet too much work to still complete :(
@Darkwater124
mmm some method is public u can try isAuthenticated from db interface.
@MarioG1
with the workd the "whole" u mean also yatch - pitch and decimal point? not so difficult, we need to convert db structure or cast it.
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Posted Jul 18, 2012d4rkwarriors you should try to save the whole coordinates in the database. Because if you quit on an high cliff you fall down of the cliff after log in.
I think this isn't too difficult and it only can be better than now :)
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Posted Jul 18, 2012I want to make a plugin that does something after a user has logged in through AuthMe. Is this possible?
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Posted Jul 18, 2012Is it already a chance to convert database from flatfile to mysql?
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Posted Jul 17, 2012I have a problem. I use the plugin with AuthMe Creative Limited. The plugin allows to build creative zones. Where the inventory between switcht survival and creative. I've realized that it does not change with players with capital letters. I turned to the plugin developer for Creative Limited and he told me that it's the API Authme, because this only works with lower case letters.
I do not know if I described the problem enough, but it would be nice if it is fixed. With XAuth it works. But with XAuth, my server crashes at regular intervals. ; (
If you have further questions I will answer you.
Thank you before :)
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Posted Jul 17, 2012@ramius86
It is essentials error. Nothing with authme...
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Posted Jul 17, 201211:31:42 [INFO] william [/79.0.9:13537] logged in with entity id 147196030 at ([world] 1522.5, 92.0, -1063.5) 11:31:42 [SEVERE] java.lang.ClassCastException: com.earth2me.essentials.OfflinePlayer cannot be cast to org.bukkit.craftbukkit.entity.CraftPlayer 11:31:42 [SEVERE] at org.bukkit.craftbukkit.entity.CraftPlayer.hidePlayer(CraftPlayer.java:597) 11:31:42 [SEVERE] at com.earth2me.essentials.PlayerExtension.hidePlayer(PlayerExtension.java) 11:31:42 [SEVERE] at com.earth2me.essentials.EssentialsPlayerListener.delayedJoin(EssentialsPlayerListener.java:158) 11:31:42 [SEVERE] at com.earth2me.essentials.EssentialsPlayerListener$1.run(EssentialsPlayerListener.java:136) 11:31:42 [SEVERE] at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34) 11:31:42 [SEVERE] at java.lang.Thread.run(Unknown Source)
It this a problem about authme reloaded? I use the lastest dev version!
When someone join my server this error is shown
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Posted Jul 17, 2012@SyphruM
That is not a glich :D That is "NO READING CONFIG"
Disable commands before login or unlogedgroup remove all permissions, only leave authme.user.*
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Posted Jul 16, 2012@BONNe1704
The one that allowed a person to log in to a server with an Admin's/OP's username, and run all of the faction commands. From disbanding, to changing. Was it patched?
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Posted Jul 16, 2012@SyphruM
which glich?
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Posted Jul 16, 2012Has the Faction glitch been patched? I had to switch to XAuth because of it. I really have been wanting to switch back. Thanks.
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Posted Jul 16, 2012@aadje93
maybe after september, i have to implement others fetures before board compatibility.
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Posted Jul 16, 2012Could you add support for mybb forum software? :)
looking forward to use it if you could implement mybb
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Posted Jul 14, 2012@BeastsMC
no! authme.player, authme.register .login ecc are all default permissions so u have to negate then to all user, like -authme.player.* thats all, admin with * should still register itself.