AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jul 9, 2012@Thisguy128512
hum? logged in by passpartu as an admin? really impossibile who have access to console command only?
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Posted Jul 9, 2012Pretty sure giving yourself negative permissions to authme.passpartu prevents you being logged in as by an admin with console.
@d4rkwarriors
@never2nv
Pretty sure never2nv is still being asked to log in even though he removed AuthMe.
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Posted Jul 9, 2012@d4rkwarriors
@never2nv
Sry i also don't understand your question/problems and my english is quit good :).
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Posted Jul 9, 2012@never2nv
my english is very poor i cant understand whats the metter? could u explain me in a simpler way what exaclty u expect that authme should do?
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Posted Jul 9, 2012So i tried this out on the Official FNG Nation Hardcore Server; I ended up stopping server, made it online mode again and removed plugin. It still asks me and another staff member to /login all the time.
Where is it getting this data to tell us to login if the files were removed? It freaks me out, I checked MYSQL database, no table was ever created so it was using the local db file but.... it's gone so how is this happening exactly?
I'll try and just add plugin again and let it regenerate db files and such and restart server again and once done shut it down and remove it again.
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Posted Jul 9, 2012@azot4o
allowmovement works for unRegistered player, if u are testing it for unlogged in players that shouldnt work.
@Kartikitrak
next update will be for E-Mail verification.
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Posted Jul 8, 2012I really want users to be required to make an account on my SMF forum in order to be promoted to a rank that can build.
Can this plugin do that or can you add it for the next update. Preferably with flatfiles but if required sql.
THANKS : D
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Posted Jul 8, 2012allowMovement:true is not working, no idea why. I've tried setting allowedMovementRadius to different values, tried on both the latest stable and the latest dev version. :/
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Posted Jul 8, 2012@keptlv
ForceSpawnLocOnJoinEnabled: true , switch to false.
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Posted Jul 8, 2012I have a new problem, trying solve the previous one...
Now the players when connected to server is teleported to spawn. But when they login they are not teleported to their last location before disconnecting.
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Posted Jul 8, 2012Hi!
I have set:
But players are no teleported to spawn.. they are still on the last location, before they disconnect. Can you please tell me, what I have missed to do?
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Posted Jul 7, 2012@fabe1337
u are GREAT i saw your source on github! i left some classes and some credits with your name, the main core still present in this release. If u would like to help a low java programmer iam glad to take some advice ;) thanks for your initial work, without that AuthMe not exist..
@GlabbichRulz
answered.
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Posted Jul 7, 2012Please Help http://dev.bukkit.org/server-mods/authme-reloaded/pages/web-site-integration/#c9
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Posted Jul 7, 2012Hi d4rkwarriors,
i would like to thank you, whoami and pomo4ka for keeping this plugin up to date. I am the initial creator of the first AuthMe and couldn't trust my eyes seeing that AuthMe still exists and gets downloaded nearly 20.000 times a month. Keep up the good work!
Greez, fabe
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Posted Jul 7, 20122.6.6b5 is EPIC!!! No lag, no stuck underground, no players epilepsy shake.......i'm so happy! THX for PLUGIN!!!!
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Posted Jul 7, 2012@MarioG1
In Russia same )
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Posted Jul 7, 2012@d4rkwarriors
Not the whole world.
In England for example u only get a new IP if u restart your router.
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Posted Jul 7, 2012@MarioG1
all the world has this policy ;)
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Posted Jul 7, 2012@d4rkwarriors
In Austria and Germany the Router gets a new IP every 8 hrs from the ISP so IP restriction isn't working.
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Posted Jul 7, 2012@Herz3h
can't
@MarioG1
y