AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jul 6, 2012Is it possible to integrate E-Mail support (i hat it that some players have multiple accs on my server) if you have fixed all bugs.
IP-restriction is not a solution in Austria or Germany.
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Posted Jul 6, 2012Hello,
How does one turn case sensitive ON ? Since some players are logging on my server with same nickname but they are changing the case of one or letter and so they have a new inventory as if it were a new account.
Thanks
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Posted Jul 6, 2012@d4rkwarriors
See my updates in post earlier. And very big THX for help ) again )
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Posted Jul 6, 2012@Jokaru
i use worldguard for private regions, mobarena and others too but quit location are always correct, are u sure that some others plugins dindt conflict with authme? AuthMe hasent a build in coords, so could u check if that coords are main spawn location? otherwise some others plugins give that teleport point to AuthMe
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Posted Jul 6, 2012I test b5 and "epilepsy" still exist but not so much THX! Next, login and fall underground error is FIXED! THX again!
But 1 more - if player logout in the protected area he is still teleport to 8,64,8 and back ten times per sec or faster.
Added: i try to add authme unlogin group to region, but this does not help.
Added 2: I also try to disable save location in authme and give that to bukkit, but it did not help. Also if players login in region, after quick telepotation to 8 64 8, they still stuck in a floor
Added 3: Teleportation issue is solved, this is someone of plugins
Added 4: Found plugin which create teleport issue - Zombes4Bukkit-17. PLS add this in description and test it.
Added 5: With Zombes4Bukkit-22 all ok
d4rkwarriors THX for help to fix this issue and add +2 blocks!
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Posted Jul 6, 2012@ramius86
SaveQuitLocation: true TeleportUnAuthToSpawn: true
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Posted Jul 6, 2012ciao d4rkwarrios, con la b4 tutto risolto, ottimo lavoro!!! una cosa, mi è da poco stato segnalato che molti entrano coi nick di altri player senza loggarsi ma solo per scoprire le coordinate.. Ho visto che c'è una opzione per far loggare allo spawn ma poi si resta lì.. Non c'è il modo di far loggare tutti allo spawn e se si logga correttamente si viene trasportati istantaneamente al punto di logout?!
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Posted Jul 6, 2012@d4rkwarriors I try use move to spawn, this be awful, my players stuck in 2 blocks underground or fall down into a cave or move to spawn and not come back to his cords. I also try NoLag but i don't have lag all ok, only 1-2ms pikes when someone(admins) warps to faraway place (very faraway). And yeah, when epilepsy happens player start shaking and going underground like he used noclip.I try, and +2 blocks this is right solution, but give player to decide and control that option, so small servers can turn it of. And +2 block this is good, because you don't fall underground, but if you stuck in upper ceilings than bukkit only push you away and hit only 0.5 a hart but not die or fall in a cave.
EDITED: Not unloaded! Players can see chunk where they stand. Void and not loaded chunks very rare and only if player use warp or teleport to faraway place, but i think that can be healed with plugin which keep teleportation chunks forever load.
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Posted Jul 5, 2012@Jokaru
mmmm i cant agree, try to turn on TeleportUnAuthToSpawn: true , so the epilpsy happen on main spawn only and then players will go back to their main position, u say that epilepsy and fall in unloaded chunk could be related? if u try to turn off SaveQuitLocation, AuthMe will use Bukkit system location so i simply teleport him player.teleport(world,bukkit.getsavedcorrds) and this fucking bug still persist, the only thing that thought about was to add +2 blocks to saved coords, but not a good solution. i will release a dev version today with some debug message and some change on teleport system.
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Posted Jul 5, 2012@keptlv
yep like ther
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Posted Jul 5, 2012@Jokaru
How to make a negate permission? If I will add
groups: default: default: true permissions: - essentials.spawn - -authme.logout Like this? With the minus symbol?
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Posted Jul 5, 2012@d4rkwarriors
Not in void! he fall under loaded chunk like with noclip, and this "epilepsy" shake push him underground. I use MySql and all cords save fine, i also use spout last version and try to ChunkDataCache and TeleportSmoothing options, before i post my issues here, but it did not help at all. Also i try to turn off all plugins and leave only auth me and this is did not help too. Also i remove AuthMe and all ok, none fall underground or stuck in the ceilings.
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Posted Jul 5, 2012@herboy8
try last dev version, dont user /reload command, dont stop your server before kick all players, if problem persist gimme me your server ip thru PM i will look with my hands when this lost of inv happen and why.
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Posted Jul 5, 2012I have a problem with this plugin, I've searches for a solution, but I couldn't find it. Sometimes when a player logs in, his inventory is empty or not complete. I thought I had setup the plugin correctly, but players are still losing their stuff. Can anybody help me?
-herboy8
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Posted Jul 5, 2012@Jokaru
but the epilesy for not logged in player is correct.. whats the point? falling underground... another time this thing afflicts also vanilla server, infact if u try to run a vanilla server u will see player fall in void or suffocate on teleport, as i said iam trying to find a temp solution, preload chunk will solve it a bit, but if u check players coords saved in db, all of them are coorect, i have to investigate why if coords are correct player still fall or spawn undergound.
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Posted Jul 5, 2012@d4rkwarriors
Nope not correct, i'm trying to xaut and all players didn't shake like epilepsy and not teleport to 8,64,8 and not fall underground or stack in the ceiling. But i can't use xauth because one of main server plugins didn't work with them, so i am sitting there and ask you to fix this bugs.
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Posted Jul 5, 2012@MrCobayo
register one player for test ( be sure to have back of your original file ) and check if file is owerwritten or it is created with another name, than fix it with your original file.
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Posted Jul 5, 2012Yes, in plugins/authme
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Posted Jul 5, 2012@Jokaru
so, all is correct if player is registered he cant look around he is registered so he hast to login for moving, otherwise if player isent register if u set up allowmovement and radius he can look around your server. Forgive me if i dont understand the point.
@keptlv
use dev version i have fixed that dupe bug, or as jokaru sad negate the permission.
@MrCobayo
are u sure that auths.db is located in correct dir?
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Posted Jul 5, 2012Chunkster run to fix a problem on my server, and now all are asked to register again!, but the file still authme.db have all passwords ¿Solution? Is urgent!
Sorry for my english, thanks