AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jul 5, 2012@keptlv
add in pex - -authme.logout
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Posted Jul 5, 2012How to turn off the /logout command for registered users? Cause, when player logs out, he can dupe items...
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Posted Jul 5, 2012@d4rkwarriors
Nope. This is only when they enter game and try to move or look around
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Posted Jul 5, 2012@Jokaru
epilepsy still persist after logged in correctly with /login command?
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Posted Jul 5, 2012@d4rkwarriors
2.6.5 and i try all dev version. Epilepsy like you enter game all ok but if you try to move then it starts if player not login. And tp to 8.64.8 only with this plugin, when i disable it all ok, no epilepsy and tp to cord even if you in worldguard region or mobarena zone.
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Posted Jul 5, 2012@Jokaru
i never see this epilepsy.. and 8,64,8 cant be related with AuthMe, it hasent a default coords for tp players..
what version do u have?
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Posted Jul 4, 2012And about teleport to 8,64,8 cords. This is happens when player with permissions to enter and being in zone exit game in the protected area like worldguard (with flag entry) or mobarena. And adding permissions in default group does not help at all ( Try to fix this pls, i don't want to use xAuth or something but i think i will have to.
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Posted Jul 4, 2012@d4rkwarriors
Ok. But can yo fix this players epilepsy when they is not login in?
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Posted Jul 4, 2012@iMlindberg
1) register: timeout: seconds in config.yml
2) AuthMe dont support /reload command, so just restart your server.
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Posted Jul 4, 20122 questions:
1. How do you stop AuthMe from disconnecting people unless they register after (a very short) period of time. It's really annoying, especially for those who type sloooowly.
2. Is it possible to stop AuthMe for requesting a log-in after a server /reload? This is the one major issue with AuthMe, because it doesn't send any message out and I -have- to reload my server at least every 3rd hour for some plugins to work properly. I had my server reloading every hour before, but because of AuthMe, I had to make it 3 hours, because only a few people need to log-in all the time then. It's really a pain!!
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Posted Jul 1, 2012First off, GREAT plugin, switched from another and will NOT be going back. Keep up the great work !!!
I searched through the tickets and didn't find any suggestion for shortcut commands. Mainly for /login and /register.
My players would love to see a "/L" shortcut.
Again, thanks for the awesome plugin !
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Posted Jun 30, 2012@d4rkwarriors
Perfect, but if it's only for seeing inventory i use OpenInv...
I'm waiting plus for bug fixes and a fix for first login teleport.
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Posted Jun 29, 2012Im getting an error with AuthMe 2.6.5 when trying to logout, using the /logout command. Internal error "unhandled exception executing command". Only me?
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Posted Jun 28, 2012@d4rkwarriors
Yep
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Posted Jun 28, 2012@d4rkwarriors
I know this bug with void, but it is not he. Without Authme players enter and play normaly, without convulsions and teleport 10 time per sec or fall down under loaded chunk before they login. Yep Loaded chunk! Like they used noclip.
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Posted Jun 28, 2012@Schlumpf9
yes seems the same teleport usses that afflict 1.2 bukkit ver. i will try to think and code something to work around this teleport usses.
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Posted Jun 28, 2012Hello,
I have some problems with the spawnpoint!
My spawnpoint is under the ground in a sphere and it happens sometimes and sometimes not. If a User logs in for the first time and he type in his password into the Spout Overview he spawn over the sphere, but at the moment he is typing in the password he stand correct under the ground. But then he is teleported over the sphere is there any way to fix this?
I don't know sometimes it happens and sometimes it work correct and he stay under the ground...
I am using Multiverse for Spawn Locations. AuthMe 2.6.5, CB 1.2.5 R4.0
Edit: Hmm, can't understand it... the last 3 times it worked now, but before not?!
One solution I have, I could destroy the blocks over the spawnpoint so that you can't spawn on the sphere...
Sorry for my bad english :)
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Posted Jun 27, 2012@Jokaru
this is a very big problem, beacuse as u can see coords are saved correctly in database but from 1.2 of bukkit this bugs is still live, we try with AuthMe without AuthMe, with Multiverse, with Stargate, all the same, sometimes players fall and sometimes player dye under the ground. seems that preload chunk isent usefull in this way.
@307th
and with 2.6.5 all is ok?
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Posted Jun 27, 2012@d4rkwarriors
After an hour it breaks so much that it lags like hell. So i would believe more plugin related.
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Posted Jun 27, 2012@d4rkwarriors
no, true, and i need it