AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jun 22, 2012@d4rkwarriors
no... it is a registered player, and force is true.
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Posted Jun 22, 2012@d4rkwarriors
That would be great Thx.
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Posted Jun 22, 2012@allix8
yes iam fixing it today a will release another beta version.
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Posted Jun 22, 20122.6.3b3 is often put in the log says this error:
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Posted Jun 22, 2012lent to the option to clean the base of the old unused nicks, I have such garbage in sql 60 000 nick ;d
additional table last login, nicks and delete options that have not loggin xx time, purge old nick and clean sql in total there are two options to write a script that clears it up for us based on a user's files in the folder / world / players based on the time
or change the plug in and use a competitive sort phpmyadmin and remove garbage
It would be nice as to implement a reset to authmy Garbage sql automatically dreams ;d
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Posted Jun 22, 2012@Mirrorsounds but, are u testing movement radius only with unregistered player and with Force: true?
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Posted Jun 21, 2012@d4rkwarriors
well, i just switched to external mysql database (that was just a test config).
I also set the radius to 20 and is still not working... What plugins could be conflicting to cause this?
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Posted Jun 21, 2012@Mirrorsounds
seems all correct, should be a conflict with some plugins try to set 20 to movement radius. for logout command disable caching on config file pls, that is needed only for external mysql access.
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Posted Jun 21, 2012Hi, I am still having two issues with authme. The first is that /logout doesn't work. Error message from console: http://pastebin.com/YexBLZaN
Second issue is that untauthed people still can't move around. Please look at my config and tell me if i can do anything to fix it. http://pastebin.com/d3NnKy06
Thanks!!
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Posted Jun 21, 2012@Royalgamer06
MMM for me it's this error :D http://pastebin.com/HABAZHiQ
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Posted Jun 20, 2012@d4rkwarriors
Okay, player First join the server with consol erorr message.
and 'reg_voluntarily' is not work local message.
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Posted Jun 20, 2012@Zwing87
thganks for report that player is unregistered? has never joined the server?
thanks again for testing.
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Posted Jun 19, 2012@d4rkwarriors
HI, 2.6.6b3 bug report :)
unregister user join with http://dev.bukkit.org/paste/5613/ erorr message.
and could not view register mesasssge (messages_en.yml : reg_voluntarily)
sorry my bad english.
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Posted Jun 19, 2012@ms0244412
my server doesn't have auths.db, we are using mysql but when i get back home i will try it.
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Posted Jun 19, 2012<<reply 764152="">>
Delete your whole AUTHME folder, except auths.db, start it up again, then stop the server, reconfig everything, then start it up
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Posted Jun 18, 2012read my ticket 153
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Posted Jun 18, 2012I changed those things and restarted the server but it didn't seem to make any difference at all....
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Posted Jun 18, 2012@Mirrorsounds
try registration enabled: true force:false and remove the permission for registration command ;)
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Posted Jun 18, 2012@d4rkwarriors
It is false because we don't want users registering In Game. We use that to force them to go onto our website to register there.
Seems unlikely to me, but could that have something to do with why unauthed players can't walk around?
Thanks!!
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Posted Jun 18, 2012@Mirrorsounds
so use registration: enabled: true why false?