AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jun 12, 2012Please, add SMF 1.1.13!!! I will donate, authdb is pain :(
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Posted Jun 12, 2012@d4rkwarriors
Thanks, missed that :)
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Posted Jun 12, 2012Please add SMF
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Posted Jun 12, 2012@Shirou7000
reset his lastlogin column in database.
@TryHardPupil
yes i think that xAuth has did a converter., or something similar, ask in his thread.
@deleted_8428427
nothing related to AuthMe remove all other plugin and test what plugins conflicts with AuthMe.
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Posted Jun 12, 2012Why every time i try to login i receive the message "Please do not spam"?
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Posted Jun 11, 2012Hey man, I am thinking of moving over to xAuth as this plugin is no longer in development anymore. Is there anyway to do this? Like migrating the player data over to xAuth from AuthMe?
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Posted Jun 11, 2012Is there a way to logout player from session?
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Posted Jun 11, 2012@onotoleonide
this is not AuthMe error. I use not dev and one time i have this problem too. I think i fix that when disable in MinecartRevolution option onOpJoin to false.
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Posted Jun 11, 2012@AS1LV3RN1NJA
yes added 2 mounth ago, passwordVerfier: true/false
@onotoleonide
some error in console?
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Posted Jun 11, 2012Have you changed it so people dont have to do /register password password now?
It's really confusing some players.
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Posted Jun 11, 2012@XeonG8
same shit.
before:
after:
all ops who have joined to the server have been removed from ops.txt
and one more thing
how to migrate from backend file to mysql?
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Posted Jun 10, 2012@XeonG8
every time a player join? or every time an op join?
@Luxius96
pinga l'utente dalla macchina del tuo server, quando succede he deve fare due volte. Ma soprattuto livelli di cpu/ram sono accettabili quando succede? hai mysql interno o estenro?
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Posted Jun 10, 2012@d4rkwarriors
a me piacerebbe la schermata GUI a tutti... ad alcuni ci vuole il click di 2 volte ad altri no boh xD
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Posted Jun 10, 2012seems strange using AuthMe-2.6.6b2 .. it seems to wipe out the ops.txt file upon someone joining the server with a name that is in the ops.txt file.
haven't tried b1
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Posted Jun 10, 2012@d4rkwarriors
thx, what better b1 or b2?
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Posted Jun 10, 2012@Jokaru
use dev b1 or dev b2
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Posted Jun 10, 2012I have a problem again. I can't disable AuthMe Login GUI. I tried to disable GUI in spout.cfg and remove this file, but nothing help and when i join server Login GUI appear again.
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Posted Jun 9, 2012Do you can add API system? Please ):
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Posted Jun 9, 2012The problem with remembering the wrong place player, and has remained, tried on a clean server.
1) After restarting the server, many players complain that appear in the ground and die.
2) 3-4 enter the game as it is a chaotic appearance.
i use 2.6.6b2
thx!
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Posted Jun 9, 2012You fixed all the bugs with cloning and lost inventories ?