AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted May 30, 2012U can try, i don't know best. Sry
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Posted May 30, 2012@deleted_7554077
oke so u neem like this
'[a-zA-Z0-9^%]*'
or if this is not correct plz type me the code in full what i must put on
becouce i tryed what u told me only this '[^%]' and that did not work,i think iam doing it wrong..
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Posted May 30, 2012@d4rkwarriors
Allora, io uso l'ultima dev build presa da Jenkins di Citizens2, l'ho scaricata giusto per provare anche Denizens (che mi sembra un ottimo progetto) ma appena lo vado a mettere da questo errore: 2012-05-30 16:14:08 [SEVERE] Could not pass event PlayerMoveEvent to AuthMe org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:304) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:209) at net.minecraft.server.Packet10Flying.handle(SourceFile:126) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:567) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NoSuchMethodError: net.citizensnpcs.api.CitizensAPI.getNPCManager()Lnet/citizensnpcs/api/npc/NPCManager; at uk.org.whoami.authme.plugin.manager.CitizensCommunicator.isNPC(CitizensCommunicator.java:43) at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerMove(AuthMePlayerListener.java:168) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302) ... 10 more e nel gioco non fa loggare o registrare, ecc.
P.S. Io uso abitualmente la 2.6.5, ma ho provato anche a mettere la 2.6.6b1. Non rigenero mai i config (sarà per questo?) e non ho modificato nulla di AuthMe, neanche il ReigsteredGroup e l'unRegisteredGroup (può essere questo?) Dimmi te...Comunque stai facendo un ottimo lavoro, continua così!
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Posted May 30, 2012@Luwiego
AuthMe Relaoded hasnt support for the worst database engine: h2. Forgive me.
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Posted May 30, 2012@Ucllucky
Try this regex code:
'[^%]'
^ - means all characters are allowed
% - is a illegal character for testing purposes - this means like some compatibility, with this I guess it doesnt matter there the symbols are :D
Everything is surrounded by [ ] and the setting itself is between ' '
So if you for example want to deny + try this:
'[^%+]*'
That should work but not 100% sure :D
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Posted May 30, 2012@Maxetto
Citizens2 lavora gia con AuthMe, altrimenti posta gli errori ma a me va perfettamente.
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Posted May 30, 2012Well you have to edit the regex setting correctly in order to allow those characters.
Try allowedNicknameCharacters: '*^'
or allowedNicknameCharacters: '*'
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Posted May 30, 2012oke but some people have like _ - in de name then they cant join anymore Wright ?
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Posted May 30, 2012Restore default AuthMe setting.
Have you modified allowed characters section?
java.util.regex.PatternSyntaxException: Illegal character range near index 15 [a-zA-Z0-9_./}-=+/*-^!|\?><({] ^ at java.util.regex.Pattern.error(Pattern.java:1730) at
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Posted May 30, 2012PLz help fix this i cant find out what to do about this
[SEVERE] Could not pass event PlayerLoginEvent to AuthMe org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:304) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at net.minecraft.server.ServerConfigurationManager.attemptLogin(ServerConfigurationManager.java:227) at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:102) at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:94) at net.minecraft.server.Packet1Login.handle(SourceFile:68) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:48) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:61) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:567) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.util.regex.PatternSyntaxException: Illegal character range near index 15 [a-zA-Z0-9_./}-=+/*-^!|\?><({] ^ at java.util.regex.Pattern.error(Pattern.java:1730) at java.util.regex.Pattern.range(Pattern.java:2372) at java.util.regex.Pattern.clazz(Pattern.java:2285) at java.util.regex.Pattern.sequence(Pattern.java:1835) at java.util.regex.Pattern.expr(Pattern.java:1769) at java.util.regex.Pattern.compile(Pattern.java:1477) at java.util.regex.Pattern.<init>(Pattern.java:1150) at java.util.regex.Pattern.compile(Pattern.java:840) at java.util.regex.Pattern.matches(Pattern.java:945) at java.lang.String.matches(String.java:2102) at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerLogin(AuthMePlayerListener.java:329) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302) ... 12 more
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Posted May 30, 2012@Maxetto
EDIT: I know that you're waiting a stable build, but you can make an API compatible with Citizens 2? Please i need that, i deleted old Citizens because i want test Citizens 2 and Denizens, but now my server is fucked up! :(
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Posted May 30, 2012@BONNe1704
It's Hard to understand how to ban they and i see that their IP change completly (not only final part)
@d4rkwarriors
Yes, but it doesn't do a BruteForce it's only limiting to write their username or similiar (and 1/5 it will work!). But really there isn't an option for make a IP with 5 wrong password get IPBanned for 1 day?
P.S. Se sei italiano scrivi in italiano, così ci capiamo meglio! ;)
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Posted May 30, 2012How to transffer from xauth H2 database to authme h2 ?
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Posted May 28, 2012@Brainmonkey
use mysql
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Posted May 28, 2012Is there a way to check users passwords? I am the owner*
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Posted May 28, 2012Do you have a estimated time when phpbb3 support will be added? :)
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Posted May 28, 2012@Maxetto
Use RangeBans :) It will block thase with dinamic IP for week or two
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Posted May 28, 2012@Jokaru
try AdminCmd very very good plugin, also for warp and home managment.
@Maxetto
ya i can do that, but.. for a minimun password of 7 characters he has to try (27^7)/2 times for a good chance to find the password which person with a normal life will do that?
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Posted May 28, 2012There's a function already or in futur that temp ban the IP of 1 player that insert wrong password 5 times or more (configurable)? Because i have a player that change the IP everyday (Dynamic IP) and log in with all names of players and try to hack it, obiuvsly i ban it but it returns everyday. Please add this function or i need to change to xAuth :(
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Posted May 28, 2012@juodas
there is already r3.0 :D So no need to update to 2.0 :D