AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted May 7, 2012d4rkwarriors please can you fix? there are a very big problem for my server :(
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Posted May 6, 2012@xDrapor
github searcg for AuthMe Reloaded!
@Luxius96
there isent a version for 1.1 with that fix, 2.6.5 solve it. u could try if latest is working on 1.1 but iam not sure.
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Posted May 6, 2012Duplicate items?eq? or money ! user register, login, unregister, register, login, unregister and is very rich
ehhh
solution ? plugins CommandBlocker and block /unregister ... and no more hacking
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Posted May 6, 2012d4kwarriors in my server i use AuthMe 2.6.x for CB 1-1 R4 why my server its 1.1 because i use TEKKIT , now the problem is this : the problem of armor bug for duplicate....
the permissions for logout is disabled now i explain you...
Player wears the armor
Player press ESC and disconnect
Player login server and before write the command for login uses the method for duplicate armor because of course the opening inventory is seen the armor
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Posted May 6, 2012@d4rkwarriors
Hey man, If I needed to source to customize AuthMe for my server to add {PLAYER} in the messages, could I get the source?
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Posted May 6, 2012@siemaeniu500
in config faction file disable command without / just that, and for group switching spam, that is GM feature that can be diasble from config file
@codydbgt
u have a problem with Registered and unregistered group, that could be a bad written of that groups or a fault on permission plugin
@ofner
for fist thing few items = nothing related to authme for second sentece u should config unLoggedIngroup without permission to chat thats all, check AuthMe wiki for that!
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Posted May 6, 2012I have 2 problems, when someone reconnects lost a few items. I use bukkit 2149 and latest version of AuthMe. And second: before logging in users can spam in chat.
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Posted May 6, 2012and i got another one
02:21:52 [SEVERE] Could not pass event PlayerJoinEvent to AuthMe org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja va:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav a:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j ava:459) at net.minecraft.server.ServerConfigurationManager.c(ServerConfiguration Manager.java:132) at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:129) at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:94) at net.minecraft.server.Packet1Login.handle(SourceFile:68) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:48) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:6 1) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NullPointerException at uk.org.whoami.authme.Utils.setGroup(Utils.java:33) at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerJoin(AuthM ePlayerListener.java:429) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja va:301) ... 12 more
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Posted May 6, 2012Got some bugs ;\ im using latest dev build of bukkit
02:18:36 [SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'regi ster' in plugin AuthMe v2.6.5 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:16 6) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:4 79) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler. java:821) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:781)
at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:764) at net.minecraft.serverhook.NetServerHandlerProxy.a(NetServerHandlerProx y.java:141) at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:34) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at net.minecraft.serverhook.NetServerHandlerProxy.a(NetServerHandlerProx y.java:83) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:7 8) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NullPointerException at uk.org.whoami.authme.Utils.setGroup(Utils.java:39) at uk.org.whoami.authme.commands.RegisterCommand.onCommand(RegisterComma nd.java:139) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) ... 14 more
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Posted May 5, 2012@d4rkwarriors But what I did or could it be?
Because these messages are annoyed me that a player from that group went to that.
In terms of this bug in Factions. No way to block, if you log into your account owner is you can use commands without the use of / (slash)
@offtop
Anticipate when will the next version?
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Posted May 5, 2012I'm experiencing an issue. There is a player on my server who is able to bypass this plugin completely. He can log onto any account and access all of their stuff. I can't ban him because he just unbans himself. I don't think its the plugin's fault, but does anyone know how this happens? He goes by the name "Raphorein"
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Posted May 5, 2012@siemaeniu500
yes but has non sense.. that part check if that permissions is avaible on main player group and if that true, reassing it at login.
u need only to setup unLoggedInGroup with 0 permissions in your permission plugin and enable it on AuthMe config, with same name. PermissionsOnJoin are needed if u want to add temporany permission to that unlogged in group, like for example Money at login or similar.
@TurkuazTR
yes
@EricPickup
should it!
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Posted May 5, 2012If I have a database for this, and I have 3 servers all connecting to the same one, will they all get the same accounts registered, logged in, etc?
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Posted May 5, 20121.2.5 ?
R: AuthMe 2.6.5 for CB 1.2.4-R1.0 :(
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Posted May 5, 2012This is correct?
PermissionsOnJoin: - -factions.admin - -factions.description - -factions.disband - -factions.kick - -factions.leave
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Posted May 5, 2012@siemaeniu500
-authme.unregister
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Posted May 5, 2012@d4rkwarriors But I do not have any permissions to authme added
How to block a unregistration?
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Posted May 5, 2012@ZidenVVentania
logged in player or unlogged in players check their status pls.
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Posted May 5, 2012@siemaeniu500
ok let me fix it, while iam fixing disable the opportunity for players to unregistering theirself for player. ( remove the permissions by - in front of correct unregister command permission )
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Posted May 5, 2012I know, but this bug is still working!
I found a bug in cloning who is widely used, it is one of the users guide:
1.Please check your plugin is to log (preferably AuthMe) 2.Load all items in the chest as any we leave what we want to clone 3.Now type / unregister password (in place of your password, of course) 4.We do relog 5.Enter / register password password crashes item (this what we want to clone) 6.We do relog 7.And now we have the item, and knee and on the ground where it Discarded