AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted May 3, 2012@d4rkwarriors
So you should add SpoutPlugin to Required dependency at this page... :)
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Posted May 3, 2012@d4rkwarriors
Yes i Use multiverse !
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Posted May 3, 2012Can do something with the players having a dynamic IP?
How many people keep this vps?
Memory RAM (guaranteed)- 3GB Memory RAM (maximum)- 6GB Processor- 6 Ghz Transfer- 100 MB/s disk - 60 GB
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Posted May 2, 2012@siemaeniu500
hum?
@Kalorte
let me check one thing, do u have Multiverse-Core as multiworld plugin?
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Posted May 2, 2012@DynamicDev
I already use the bukkit.yml : use-exact-login-location: true :x
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Posted May 2, 2012Is there any way to those with dynamic IP?
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Posted May 2, 2012@Kalorte
Hey, you can use the bukkit.yml to force exact spawn! Try it out!
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Posted May 2, 2012@Kzkas
nope, priority on bug fixing, and i hope find out some new developer that will help adding this new features!
@ichbindeineoma
thanks alot :D
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Posted May 2, 2012Hey d4rkwarriors, the german translation is kind of crazy :D some sentences dont make sense and are pretty funny :D so here is mine: http://pastebin.com/TV8kJenU
feel free to change it in the plugin. your work is great!
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Posted May 2, 2012@d4rkwarriors
Is there any possibility it will be available soon?
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Posted May 2, 2012@d4rkwarriors
it's possible to share a version with the ExactSpawn plz ? (for me, or for the member who want this)
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Posted May 2, 2012is there a way to make it so only admins have to use the server side authentication?
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Posted May 2, 2012@Kalorte
unfortunally i remove what i have done with exactspawn features, beacuse Evilseph told me that he has done my same code in main bukkit core.. ( now seems that part completly broken i have this usses too. )
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Posted May 1, 2012But when I activate only Multiverse (essantials => lowest un the bottom of config file) we have the same problem :/
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Posted May 1, 2012Hmm, i think problem could be in Essentials. I have the same problem, and it happens only when Essentials is enabled :)
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Posted May 1, 2012Hi, he was a bug with "ForceExactSpawn" He doesn't work on my server !
When a player connect for the first time, he was pop 10 cubes arround the spawn (randomly) Why ?
I've test with ForceExactSpawn: true and ForceExactSpawn: false and the two doesn't work !
I test the spawn with multiverse and essentials and doesn't work so the problem is in authme :x Thanks you ! (i'm french)
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Posted May 1, 2012or hack the database :D
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Posted May 1, 2012@leda200042004
from console authme changepassword nick newpassword and send new password to player that forget it, so he can reset it with in game command /changepassword
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Posted May 1, 2012Forgot your password how to do? :(
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Posted May 1, 2012@d4rkwarriors Thanks!