AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Apr 30, 2012When can we expect the new version?
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Posted Apr 30, 2012@ShadowKillerx
only install it, and if player are kick out for non running spoutcraft, just edit config.yml and set false on force spout client. just that.
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Posted Apr 30, 2012@d4rkwarriors
So, we must install spoutplugin to prevent from logging on same time 2 players with same nick?
And what with configuration Spout? Anything to configure or only install and thats all?
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Posted Apr 30, 2012@Anaalisankari
MaxRegPerIP: 1
@siemaeniu500
that is very diffuclt i have already say coords is client side.. mass bugs? 3 kwnon bugs are now live..
@EszesBence92
upload on mediafire.com your server.log of the day pls.
@Luxius96
download and install spoutplugin.jar u need it only server side. ;)
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Posted Apr 29, 2012d4kwarriors i have a very big problem see this please
http://forums.technicpack.net/index.php/topic,9052.0.html
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Posted Apr 29, 2012@d4rkwarriors
no have any error post with plugins. But dont create on database atuhme table :S
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Posted Apr 29, 2012Can somehow block that when you log in could not see the coordinates. When you anticipate a new version, because it contains a mass of bugs.
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Posted Apr 29, 2012When the IP sensor comes what let players create just 1 account per IP
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Posted Apr 29, 2012@EszesBence92
if mysql connection fail, an error has to be displayd at server start, check it.
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Posted Apr 29, 2012so whats the problem with mysql? All other plugins can connect for database :S
/aDataSource: mySQLColumnName: username mySQLTablename: authme mySQLUsername: root backend: mysql mySQLColumnLastLogin: lastlogin mySQLDatabase: my database name here mySQLPort: '3306' mySQLColumnIp: ip mySQLHost: localhost mySQLColumnPassword: password mySQLPassword: 'my mysql passworld here' caching: false
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Posted Apr 28, 2012Chill out guys ? There is nothing Wrong with AuthMe. Keep up ur work d4rkwarriors just fix problems and that's all. there is no point screaming and flaming around the plugin with developer put effort and time on. Respect the work and be happy god dammit.
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Posted Apr 28, 2012@EszesBence92
u are crazy, connection with mysql works perfectly i still use it in my 2 servers, and if u want to do it by your self do it, whats the problem? take whoami2 source and do it.. thats all.
another time authme dindt save any intenvories, so if that happen there will be a problem with others plugin, the only kown bug is on Registration and second connection that will lost initial items, that iam fixing asap. All The other nothing related to AuthMe.
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Posted Apr 28, 2012and if you read forums you can see that problem with your plugin... :/
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Posted Apr 28, 2012@d4rkwarriors
...If i change anything in config file player looses inventory on relogg.
Fix it or stop that plugin continue. I will create for myself better with working mysql connect on debian linux vps.
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Posted Apr 28, 2012@EszesBence92
nothing related to authme.. change plugin if u dont like it.
@siemaeniu500
coords is client side, not so simply prevent it. what type of bug?
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Posted Apr 28, 2012I have a problem with hacking into the account, said to be a bug. The second thing is that when you log in you can see the coordinates, you could fix this?
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Posted Apr 28, 2012ON DEBIAN LINUX HAVE THAT PROBLEM
Kick player and consol say anybody playing now with that name.
Fix it or delete your project pls. THANK YOU!!!!
INFO] Read timed out 2012-04-28 14:23:45 [SEVERE] java.net.SocketException: Socket closed 2012-04-28 14:23:45 [SEVERE] at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:99) 2012-04-28 14:23:45 [SEVERE] at java.net.SocketOutputStream.write(SocketOutputStream.java:136) 2012-04-28 14:23:45 [SEVERE] at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:65) 2012-04-28 14:23:45 [SEVERE] at java.io.BufferedOutputStream.flush(BufferedOutputStream.java:123) 2012-04-28 14:23:45 [SEVERE] at java.io.DataOutputStream.flush(DataOutputStream.java:106) 2012-04-28 14:23:45 [SEVERE] at net.minecraft.server.NetworkWriterThread.run(SourceFile:103)
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Posted Apr 27, 2012<<reply 675861="">>
Of course I do :)
That would be awesome, thank you..
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Posted Apr 27, 2012@OMZNBenJayson
nope it isent, if u dont use PLAINTEXT has passwordHASH.
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Posted Apr 27, 2012is it or will it ever be possible to acually see what the users password is in the auths.db like the real password not the random decrypt numbers etc... and please make a intergration with ip.board