AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Apr 25, 2012hi, get this error at start
[AuthMe] Enabling AuthMe v2.6.5
[AuthMe] Loading Configuration File...
[AuthMe] Set Language: en
[SEVERE] java.lang.NullPointerException
[SEVERE] at uk.org.whoami.authme.Metrics.postPlugin(Metrics.java:284)
[SEVERE] at uk.org.whoami.authme.Metrics.access$100(Metrics.java:55)
[SEVERE] at uk.org.whoami.authme.Metrics$1.run(Metrics.java:191)
[SEVERE] at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34)
[SEVERE] at java.lang.Thread.run(Unknown Source)
[AuthMe] Authme 2.6.5 enabled
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Posted Apr 25, 2012I run authme on my dedicated server with average of 60+ online players and 60+ plugins,and i have never a bug/problem. Mi spiace che la gente non apprezzi.
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Posted Apr 25, 2012@siemaeniu500
asap and when some good devs will join this project.
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Posted Apr 25, 2012When will the new improved version?
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Posted Apr 25, 2012@spunkiie
nope as u can see i have help him on how to switch, but if u still want to write shit, i will report u, as i said please switch to xauth untill u will find a best developer then mine that he would do AuthMe for you. if u dislike my work just dont use AuthMe or lean java and rewrite it yourself, very simple, as i said many times a spent my free time to try updating AuthMe, i did it for mine server that works perfect and try to share that with all others, just that. On Bukkit there are so many developer greater then mine, that if u pay will do what u want so go, visit the forum and search what new developer, or if u want to be a intelligent guy, run a minecraft 1.8 server with AuthMe tell us the ip, and lets us exploit your server. Otherwise if someone will help on fixing this plugins iam glad to him, my free time is end, iam alot busy for real work, thats the fact that iam not upgrading it every day.
Source are on GitHub
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Posted Apr 24, 2012What the link on github?
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Posted Apr 24, 2012WTF?
So let's delete all posts about migrating from AuthMe to another plugin?
Ridiculous.
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Posted Apr 24, 2012blah not worth trying then, over 300 players registered, for now i'm still on authme, i wanted to change, because i have some strange lags, no lag when it's disabled.
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Posted Apr 24, 2012@matedgo
:D idk, but leave the both plugins for a while so let ppl register with xauth :D terrible solution but the only one that i can think.
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Posted Apr 24, 2012how to transfer from authme to xauth, mysql database, i dont get any answer on xauth thread ;((((
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Posted Apr 24, 2012@spunkiie Bro I LOLed...hard :D
No one forces you to use this plugin.
xAuth has been rewritten so you can use that or AuthDB.
Old whoami2 core isn't secure and I would love to visit your server once you get it running with the original AuthMe. It would be compromised within minutes.
D4rk deserves some respect for updating it.
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Posted Apr 24, 2012@spunkiie
u can do what u want, i know iam not good as whoami is, but iam not doing this for become famous or gain money, i update it for my server, and work like a charm, my server is still up from 1 years with 50+ players without any bugs or exploit, but no metter if u want pay for another developer to upgrade whoami2 core, iam happy if somone will do it better then me, this isent a competition, this is my free time that i spent for try to have on my server a good auth plugin, thats all. As i said u can start a server with 1.8 and Whoami2 version, tell me the ip and i'll show u how many bugs there was, if u dont want to do this no metter, iam not looking for a proof of my bad programming or not, if u will find some good developer iam glad to leave all the code to him and i hope that he will be able to make this pluing go ahead.
And be happy think that iam trying to do my best in my free time, and my server still live with AuthMe. Hope that u find someone to pay that for sure will do a better work then mine.
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Posted Apr 24, 20121. use spout plugin :D no lost at all :D
2. If you dont want to use spout, sue InventorySQL :D
I use inventoryqsl and havnt got any losts
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Posted Apr 24, 2012is there any other plugin that can converts authme user files ?
this plugin is ridiculous my players kept losing inventory during login !
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Posted Apr 24, 2012@d4rkwarriors
Sorry but this is bullshit. Since you started developing AuthMe all sort of weird, ridiculous BUGs started to happen. Even ppl able to login with OP accounts without using a fucking password was happening.
This is fucking insane, you ruined the basic plugin functionality. Dunno if I hate more Whoami2 for leaving the project or YOU for screw up the plugin even more each new "release" (if you could call that garbage you code a release).
The situation is ridiculous, I'm paying MONEY for some decent developer GRAB the Whoami2 source and make it compatible, then I'll come back here and LAUGH in your face.. because you aren't decent enough to ASSUME the lame BUGs that are happening and affecting EVERYONE who use this plugin, are due to YOUR FAULT and LACK of programing knowledge.
I'm sick of this...
BTW: I'll give a link for the original Whoami2 build as soon as I get it, to SAVE everyone from your lameness.
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Posted Apr 24, 2012@spunkiie
that is already done.. but your brain is so limited that u dont understand that this bugs come from that core.. look at source, i leave all whoami core in all his part and simply fix bugs that afflicts that version.. make a try install minecraft 1.8 download whoami version, and try all this bug and past bug, iam sure that your silence will be amazing at that point. Another time.. for the last one , whoami2 core is still here in all his part. Nothing of my code is related to that core, only some bugfixes that is necessary for 1.2.5.
and last thing i use this version and about 14.000 ppl too.. but i known that there are still some minor bugs.
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Posted Apr 24, 2012@d4rkwarriors
You REALLY should grab the ORIGINAL Whoami2 CODE and make it compatible with 1.2.5.
Just it.
No code addiction, no tries to fix things, just make it compatible and all the problems will be gone.
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Posted Apr 23, 2012@LynnJordison
u didi kick-all "hey server is restarting" save-all stop
and then ./start ?
this is the operation to shut down a server correcltly.
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Posted Apr 23, 2012@d4rkwarriors
Sorry for bothering you again, but I've already tried that. I've also tried to reset the server without any players inside but it keeps happening, it's just with the restarts, sorry for asking so many times but I don't know how to fix this. And thanks for your help
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Posted Apr 23, 2012The only drawback is that if someone logs on to someone else's nick sees his level and coordinates.