AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Apr 23, 2012hi, btw similiar inventory los problems after new register (not fixable by spout) can happen when players move between nether and normal worlds. Players get back older inventory.
It seems that trying to fix double inv logins is too dificult for now and its just time eater while there is spout woraround it aint so bad. But for this register inv whipe or nether moving bug there is no woraround and migt be perhaps fixable more easy way duno.
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Posted Apr 23, 2012@LynnJordison
try to kick-all players before stop your server.
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Posted Apr 23, 2012@d4rkwarriors
I already have SaveQuitLocation: true, that's why I don't understand why this happens. It only stopped when I removed AuthMe, but I need it on my server. Am I the only one with this issue?
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Posted Apr 22, 2012@selfservice0
yes u are right since R5 i did more check on db, this will decreese performances but will prevent db crashes with lags or toons of players online iam happy that u find a solution
@Kzkas
nothing related to authme, u dont have to do /reload, if u did save-all before stop server, authme dont check any type of inventory, the best way would be kick-all players before restart so the old istance of that players will died.
@LynnJordison
savequitlocation: true
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Posted Apr 22, 2012Put a spout :)
It will help
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Posted Apr 22, 2012Hello, I have an issue with this plugin. Our player keeps losing their inventory after server restart. How can I fix this?
Anyone?
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Posted Apr 22, 2012@d4rkwarriors
Okay to report. I fixed the logging issue I had (players not being able to join the server) It was a mysql issue. Not sure if you changed the waqy mysql is cached or loaded between r5 and r8 but there seemeed to be something different that put more stress on my database. But the issue was mine and I have fixed it. Everything else works fine, (with out spout) no inventory loses.
The only issue I have noticed is it not always updating the lastloginip to the last used ip.
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Posted Apr 22, 2012Sorry for posting again, but could anybody help me with my problem? Players keep losing their position every time I restart the server and I still don't know what to do. I would really aprecciate any help.
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Posted Apr 22, 2012@MarkehMe
ya i need it very much add me in skype: d4rkwarriors, unfortunally iam very busy at work, and fix are slowly :(
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Posted Apr 22, 2012@d4rkwarriors
If you need someone to help out, I'll happily help out.
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Posted Apr 21, 2012@BONNe1704
apparently yes
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Posted Apr 21, 2012@zyxep
Is phpbb2 something different in database then in phpbb3 ?
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Posted Apr 21, 2012@d4rkwarriors
Sorry, after further testing the problem is from the spoutplugin for craftbukkit.
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Posted Apr 21, 2012will phpbb3 support come in the new release?
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Posted Apr 21, 2012Hello, I have an issue with this plugin. Our player keeps losing their inventory after server restart. How can I fix this?
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Posted Apr 21, 2012@dabomb665m
yes protectInvetory: false
@spunkiie
the problem is the comptaibility with other plugin as i said many times i have left whoami2 core in his state from 1.6 minecraft version. infact i use this plugin since that date and still now i have no loose of inv or error with 50+ players on all the day..
and unfortunally i havent so many time for coding all the day.. if someone will help iam glad..
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Posted Apr 20, 2012I'm so sad to see this great plugin in such chaotic state :(
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Posted Apr 20, 2012@d4rkwarriors
I'm not sure what you are trying to say here... But if you are saying there are a lot of other factors, I'm telling you right now that it is definitely between AuthMe and DeathControl. Is there a way to make AuthMe ignore inventory?
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Posted Apr 20, 2012I'm having problems with people losing their inventory. Authme 2.6.5 CraftBukkit 1.2.5 recomended
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Posted Apr 20, 2012@dabomb665m
crafting? virtualchest? sql bank? lag? saw the others inventory? consume item? i could go ahead..