AttCash
AttCash

Features
- Gain money by killing players
- Killing monsters can either give you a constant rate of cash (Piggy, Cow, or whatever you choose. = $5) or a random number in between 2 numbers (Piggy, Cow, or whatever you choose. = $5-10). Meaning that there can be decimals.
- Killing players can either give you a constant rate of cash (Player a = $5) or a random number in between 2 numbers (Player a = $5-10). . Meaning that there can be decimals.
- Gain money by killing different monsters.
Plugin Setup
- Download Vault
- Download AttCash.jar and put it into your servers 'Plugins' folder.
- Start your server up.
- Close server and go into AttCash folder and configure.
- Enjoy!
Permissions
None yet, working on them!
To Do
- Optimizations
- Configurable money per each mob.
- Bunch more secrets I have up my sleeve (;
Bugs
Tell me if there is any bugs!
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Posted Mar 12, 2014There is no config file?
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Posted Mar 4, 2014we need a config file
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Posted Mar 2, 2014@DarkSoulKTN
I will definitely do that (: Thanks for the suggestions, keep em' coming (:
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Posted Mar 2, 2014@DarkFireyRage
one config where one is able to put the ranges below as server and win ban for killing a player or mob
Example:
ranges:
User: - Player: 10 (amount of money for killing the player)
- Message: You have killed %player% and have won %money%
- Cow: 5
- Message: you killed a cow and have won %money%
vip: - Player: 20 (amount of money for killing the player)
- Message: You have killed %player% and have won %money%
- Cow 10
- Message: you killed a cow and have won %money%
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Posted Mar 1, 2014@DarkSoulKTN
What do you mean "Group setting"? explain to me.
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Posted Mar 1, 2014Waiting for it to be approved, add TheIceColdGamer on Skype, It's on my server (:
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Posted Mar 1, 2014and the download link?
good plugin but lacks group setting, the group recive each for killing a mob or player.
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Posted Feb 28, 2014Finally got everything up, and running (:
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Posted Feb 27, 2014My eclipse errored, and deleted my plugins, please hold off, promise it'll be finished within a couple days!
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Posted Feb 27, 2014I'm making progress, optimizing a few things, and setting up for the first release (: