ArenaPaintball

A Paintball plugin where players can queue and will join a free paintball arena to fight it out with highly damaging snowballs. You can make more than one paintball arena and players will cycle through them. If all arenas are in use, the players are kept in the queue and will join when one opens up.
Installing
- Put the ArenaPaintball.jar in your plugins folder, along with BattleArena.jar
Making a paintball arena
- /pb create <paintball arena name>
- /pb alter <paintball arena name> 2 <- setup a second spawn, you can keep adding them if you want more than 2, like /pb alter <paintball arena name> 3
Joining
- /pb join
Permission Node
- Players will need the permission node arena.join.paintball
Requirements
- BattleArena, Paintball is built around the BattleArena API.
- Optional BattleTracker : If you want /pb top, or player ratings
ScreenShots


Help
- BattleArena wiki: The majority of paintball options are set using BattleArena
- Adding Signs : support for joining/leaving and status
- IRC: You can ask me questions in real time on irc when I'm on. IRC through a browser
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Posted May 23, 2013@alkarinv
ok thanks for the help! I set it to true hopefully it fixes it!
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Posted May 23, 2013@Kami675
So make sure the BattleArena/config.yml has the invisibilityTeleportFix: true.
But this is a well known bug in the default way that minecraft addresses teleporting players, I try to do workarounds but it's hard to make it work in 100% of the cases.
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Posted May 22, 2013Im Getting an issue with invisible players...lol
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Posted May 18, 2013@beastlike56
Please update to the most recent BattleArena, that should fix, but I'll also update this as well.
@Max820h
enabled: true matchTime: 300Also with the newest BattleArena you should be able to run the command.
./pb setoption matchTime 300
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Posted May 18, 2013How can i change the time of the match??? I tried matchTime:
300 in seconds and matchTime:infinite but i cant seem to get it to work and there is nowhere in the config to change it-
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Posted May 17, 2013@beastlike56
my server is in 1.5.2 and it´s working (with little bugs) but i can play it . you have to install the plugin battlearena for it to work
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Posted May 17, 2013Plugin not working,. http://pastebin.com/qFwJiheE
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Posted May 17, 2013Please update.
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Posted May 17, 2013@XgodofwarX
it´s arena.paintball.join
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Posted May 17, 2013What is the permissions to let non-OP players to join?
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Posted May 16, 2013@alkarinv
ok no problem
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Posted May 16, 2013@angtom
Alright, I have a deadline tomorrow. Over the weekend we can fix together?
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Posted May 16, 2013i have again a bug : i put signs to join a arena and sometimes we can join and sometimes not , my friend click on the sign and me but for me there is ritten : 1/2 players or something like this so we can't join :(
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Posted May 15, 2013@rnoa
At the top of the BattleArena page there should be a "subscriptions" tab, follow that :)
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Posted May 15, 2013@alkarinv
Thank you very much! How can I subscribe to download it?
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Posted May 15, 2013@rnoa
UPDATE
With the release of the new BattleArena 3.8.8.1 , which was uploaded yesterday and should be approved soon, all of these damage issues should go away. You can subscribe to download the BattleArena jar before it gets approved by Bukkit if you don't want to wait.
Very sorry for all of the issues!
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Posted May 15, 2013Hi! Same here, no damage at all...
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Posted May 15, 2013@alkarinv
Well I would love to help you in anyway. Ill be on all day and we can talk via skype or something if you want and we can look it over on my server. Ill pm you my details.
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Posted May 15, 2013@pigeoncraft
I could fix the problem easily just by always setting the damage and always making sure the event is not cancelled. I don't want to do this though, I really want to find out the real cause, and fix it :)
For some reason I just haven't been on at the same time as someone that has the issue, I'm sure I could fix it in 30min if I knew...
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Posted May 15, 2013@alkarinv
Its like the listener is ignored completely on some servers.
And could this be it? I dont know if your handling the return statement else where but wouldn't you want it to return after the damage is set to the player?
So maby this?