AreaGuard
AreaGuard
AreaGuard 2.2 for MC 1.2.5 (CraftBukkit 1.2.5-R2.0).
Why AreaGuard?
- Server administrates himself - users work for tokens, then they claim areas to themself (there is configurable minimal limits to avoid trolling).
- Very lightweight and small (for faster loading) code.
- As simply as possible, yet still powerfull (it protects from everything, even non-owner passive mobs killing, and has all important functions).
- Get rid of thousands of unneeded stuff and focus on comfortable gameplay and administration. :)
What this plugin provides?
- Area protections, defined by two points chosen by user.
- Users claim areas in cost of (configurable; server admin choose one method):
- special tokens bought for exp (to avoid losing areas exp-funds at death). [DEFAULT]
- special tokens bought for Vault money.
- Vault money (instead of buying it via tokens system).
- Optional Vault permissions support.
- Very detailed areas information, including information about specific area or listing of player's own areas.
- Support for Overworld, Nether and The End. Multiworld support.
- Protection from areas overlapping alongside with protection from too small areas (to avoid trolling with them) - all via configurable limits.
- Well-formated messages, with short commands, to speed up and make usage of this plugin more comfortable.
- Detailed help, both plugin built-in and bukkit help entries.
- No limits for the size of areas, also admin areas are free of charge.
- Lightweight, well-organised algorithm.
- Provide protection without high requirements. Includes protection for mobs, minecarts, redstone mechanisms and farmlands.
- Provide fire, flint and steel, explosions, paintings, fluids, pistons, fire charge, splash potions, natural ignition and growth protection.
- Protects non-player's own fire from being extinguished. Prevents Endermans from griefing.
- Ability to control mob spawning in areas and each area PVP settings.
- Very precisely tested to avoid unhandled exceptions.
- Really fast loading and response for commands.
- Well-organised file structure, each player's areas are in their own file.
- Only one config file, without thousands of unneeded options. Configuration file updates automatically on plugin update.
- PluginMetrics support (can be turned off).
- Selection and information tool are both configurable.
Commands
Config.txt syntax
Optional permission nodes
Changelog
Data storage syntax
Forum
Tutorials
Note about spawn protection in lastest CraftBukkit, which omits protection plugins settings (a brief instruction about how to get rid of it)
New CraftBukkit added protection for small area around the spawn. Unfortunatelly, it blocks any actions without checking what protection plugins think about it. The easiest way to get rid of this problem is to disable it and set up normal spawn protection via protection plugin (for example AreaGuard).
So, the solution to disable that strange CraftBukkit behaviour is to open bukkit.yml file and set spawn-radius option in settings group to 0. It should look like this:
settings:
spawn-radius: 0
Remember: that double space before "spawn-radius" is necessary!
PluginMetrics [click on the image to see more statistics]
PluginMetrics license note
Which plugins are the best addition to this one?
- LogBlock or CoreProtect (logging players actions).
- LWC (protection against thefts).
- TradeCraft-AE (chest shops based on REAL money (items, not artificial digital money))
- motd (player-to-player teleportation requests, MOTD and time votes)
- CraftBukkitUpToDate (plugin, which helps you to keep your server/plugins up to date)
Plans for AreaGuard 2.3
- Minimalistic API (advanced enough for making extensions for AreaGuard, but made without additional code ballast).
- Translations support.

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Posted Apr 21, 2012Announcement: AreaGuard 1.9 for CraftBukkit 1.2.5-R1.0 is out :) Changelog:
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Posted Apr 21, 2012Announcement: I am currently working on adding two protections which was left to do (one is already finished) and fixing one bug (changing it into configurable option to alter Minecraft enchanting behaviour). This is the features list for the AreaGuard 1.9 release.
It will probably be finished soon (day or two, max. three), and then I will focus on AreaGuard 2.0 release, which will include translations support, Valut money support and permissions support (via Valut as wrapper for various permissions plugins).
I'm not sure about AreaGuard 2.0 release date, but I will do my best to finish it as soon as possible :) I will be really happy when I will finish all planned features and focus on keeping AreaGuard up to date (and including interesting features requests if there will be any).
To be honest, I never thought that I will make all what I've planned as a complete protection plugin, and I really appreciate your support guys :) AreaGuard probably won't be there without you :) Thank you :)
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Posted Apr 21, 2012Okay please update it when you finish working on it with Vault money because i have a creative world and my players dont use EXP at creative world. Instead they can use essentials eco money.
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Posted Apr 21, 2012@raoulster
I have started work on Valut money.
@raoulster
I just found out that Valut works as wrapper not only for economy plugins, but also for permissions ones, so maybe I'll add support for it :)!
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Posted Apr 21, 2012Announcement: I got access to my BukkitDev account back, thanks to md_5 help. I will now focus on adding features, announced in my plans, and fixing bugs :)
I'm very sorry about that time when I was inactive, but I'm back :)
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Posted Apr 12, 2012PEX support would be nice ;)
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Posted Apr 12, 2012When will the vault money option be applied? :)
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Posted Apr 5, 2012Announcement: AreaGuard 1.7 for CraftBukkit 1.2.5-R1.0 is out :) Changelog:
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Posted Apr 4, 2012Announcement: AreaGuard 1.6 for CraftBukkit 1.2.5-R1.0 is out :) Changelog:
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Posted Apr 2, 2012@pa1nq3
Yes :(
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Posted Apr 2, 2012I guess I'm just waiting for admins to approve it then?
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Posted Apr 2, 2012Announcement: I' ve fixed bugs and made configuration file more understandable :) AreaGuard 1.5 is ready to download :)!
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Posted Apr 2, 2012Announcement: Ok, I've fixed free tokens bug and that mistake with incomplete /ag pvp help. I also fixed unhandled exceptions when giving non-number value or too large number as a tokens amount in all tokens-related commands (before it was only in /ag give, because I forgot about the rest). I have also fixed bug, which spams with unhandled exception on the server's console, when minecart is being damaged or destroyed by explosion (now AreaGuard also protects minecarts from explosions). Now I'm working on making configuration file more understandable.
Next release will be out in about an hour or half :)
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Posted Apr 2, 2012Announcement: If anybody is getting an exp->tokens bug, I'll got report about reproducing it, so I will fix it with that help fix, and configuration file improvement.
Give me 15 minutes or something about.
Sorry for inconvenience and thanks for patience and support.
Fifi (3eeCode).
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Posted Apr 2, 2012@pa1nq3 You can disable mob spawning in areas via setting 9. configuration file line to "1". ("9. If PVP, monster spawning and monster damage are denied in areas? (1 = true, 0 = false, default 0)")
It is better but it takes more resources to read configuration file where plugin have to search for config values, instead of just copying file lines into variables. But I can make a description after values, divided from them by space, it will still be quiet fast, so I'll post it with the help fix :) Give me 15 minutes.
@pa1nq3 You can disable mob spawning in areas via setting 9. configuration file line to "1". ("9. If PVP, monster spawning and monster damage are denied in areas? (1 = true, 0 = false, default 0)")
/ag pvp is working, I made a mistake in help. x.x Stupid me, I'm really sorry. It should be /ag pvp area_name owner_name
I'll post fix with proper help for that command.
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Posted Apr 1, 2012I can't seem to disable mobspawning via command.. Also the config files are just lines with numbers.. Would it not be better to add a description to each line of what is true/false and which number does what?
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Posted Apr 1, 2012How do I disable mob-spawning in the area or are they defaulted to no mob-spawning? Also /ag pvp area_name is not working,
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Posted Mar 31, 2012AreaGuard 1.4 is finally out! :)
Thanks for patience.
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Posted Mar 30, 2012@zathrus_writer
Ah, true, I forgot :)
1.4 is almost done :) You can watch progress in changelog :)
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Posted Mar 30, 2012@IIIeeCode
no need to PM players, they can subscribe to your RSS feed and see new files as you release them here... just fyi :)