Configuration - Language

AnvilRepairs

Commands & Permissions

ChangeLog


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# Enable Debug Info in Console
debug-mode: false

# Enable beautiful Colours in your Console
color.logs: true

# Worlds in which AnvilRepairs are enabled!
# This is to disable them in worlds you don't want them in
enabled-worlds:
- world
- world_nether
- world_the_end

# Users can exploit per world Inventories by changing worlds while the item is being Repaired
# This option causes the item to disappear into thin air if the user logs off
# or changes World when the Item isn't finished repairing.
# I will soon remove this and just keep it as true
stop-multi-world-exploiters: true

# Economy Support
# Want to use Money instead? Set this to true
# Requires Vault and any Economy supported by Vaulty (i.e) Essentials/iConomy
use-economy: false

# Cost to repair the Item
# This is in Exp levels (or Currency is it is enabled)
repair-cost: 10

# This will show the Item being Repaired (Setting this long will make the Repair of the Item take long)
seconds-to-showcase: 3

# Enable/Disable the Repairing sound
play-repair-sounds: true

# Enable/Disable the warp sounds.
play-warp-sounds: true

# EXPERIMENTAL! Visual effect to play while repairing. Comment out or put 'none' to disable.
# I mite remove this completely in the next update it will depend
repair-effect: POTION_BREAK

# EXPERIMENTAL! Modifier integer data for visual effect. For some effects this can change the colour.
# I mite remove this completely in the next update it will depend
repair-effect-modifier: 0

# Action to trigger the Repair function
# Options are (LEFT_CLICK) or (RIGHT_CLICK)
# RIGHT_CLICK will automatically disable normal anvil functionality so default is LEFT_CLICK
# Keep the names caps all time
repair-action: LEFT_CLICK

# Disable the anvil's normal functionality for ALL items (disables renaming)
# This is for LEFT_CLICK
disable-normal-anvil: false

# List of Items that can be Repaired
# All these are the Items removed the ones you don't want
repairable-items:
- WOOD_AXE
- WOOD_HOE
- WOOD_PICKAXE
- WOOD_SPADE
- WOOD_SWORD
- STONE_AXE
- STONE_HOE
- STONE_PICKAXE
- STONE_SPADE
- STONE_SWORD
- IRON_AXE
- IRON_HOE
- IRON_PICKAXE
- IRON_SPADE
- IRON_SWORD
- DIAMOND_AXE
- DIAMOND_HOE
- DIAMOND_PICKAXE
- DIAMOND_SPADE
- DIAMOND_SWORD
- LEATHER_BOOTS
- LEATHER_CHESTPLATE
- LEATHER_HELMET
- LEATHER_LEGGINGS
- CHAINMAIL_BOOTS
- CHAINMAIL_CHESTPLATE
- CHAINMAIL_HELMET
- CHAINMAIL_LEGGINGS
- GOLD_BOOTS
- GOLD_CHESTPLATE
- GOLD_HELMET
- GOLD_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_CHESTPLATE
- DIAMOND_HELMET
- DIAMOND_LEGGINGS
- BOW
- FISHING_ROD
- FLINT_AND_STEEL
- SHEARS

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# All Colour codes Support

# If the Anvil is in use
anvil-in-use: "&4That anvil is in use!"

# If the regular Anvil is disabled (if it is LEFT_CLICK)
regular-anvil-disable: "&4Anvil regular use has been disabled!"

# If the Item is at full durability
full-durability: "&4Item already at full durability!"

# Not enough funds to Repair the Item
not-enough-funds: "&4You can't afford to repair this item!"

# When the Item is Repairing
repairing-item: "&dRepairing item."

# When the Item is Repaired
item-repaired: "&dItem has been repaired!"

# Throws an error when something goes wrong
error: "&4Something went wrong!"

# This ones are being sent to the console
log-invalid-repair-cost: "&c[ERROR] &6Repair cost in config is not valid!"
log-invalid-material: "&c[ERROR] &6Invalid material in config: {material}"
log-item-not-repairable: "&c[ERROR] &6Item not repairable: {item}"
log-repairing-item: "&a[SUCCESS] &6&dRepairing item: {item}"

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